General | Quotes | Misc | Heroic Ordeal |
Hríd Icy Blade | |
---|---|
Art by: Maeshima Shigeki (前嶋重機) | |
Description | The eldest prince of Nifl, Kingdom of Ice. With a steady, calm demeanor, he's always prepared for danger. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Wind |
Ally Boost | HP+3, Def+4 |
Weapon Type | Sword |
Move Type | Cavalry |
Voice Actor EN | Mark P. Whitten |
Voice Actor JP | 松岡禎丞(Yoshitsugu Matsuoka) |
Release Date | |
Entry | Heroes |
Version | 2.11 |
Internal ID | PID_フリーズ (316)
|
Origin | 00000200300 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 4/5/6 | 1/2/3 | 9/10/11 | 1/2/3 | 36 |
2 | 16/17/18 | 5/6/7 | 1/2/3 | 10/11/12 | 1/2/3 | 38 |
3 | 17/18/19 | 5/6/7 | 2/3/4 | 10/11/12 | 2/3/4 | 41 |
4 | 17/18/19 | 6/7/8 | 2/3/4 | 11/12/13 | 2/3/4 | 43 |
5 | 18/19/20 | 6/7/8 | 3/4/5 | 11/12/13 | 3/4/5 | 46 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/36 | 25/28/30 | 9/11/14 | 25/28/30 | 15/18/21 | 117~119 |
2 | 31/34/37 | 28/31/33 | 9/12/15 | 27/30/33 | 16/19/22 | 125~126 |
3 | 34/37/40 | 30/33/36 | 11/14/17 | 29/32/35 | 19/22/25 | 138 |
4 | 35/38/41 | 32/35/39 | 12/15/18 | 31/34/37 | 20/23/26 | 145~146 |
5 | 37/41/44 | 34/37/41 | 13/17/20 | 33/36/39 | 22/26/29 | 156~158 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 30% | 55% | 50% | 255% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 3 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Gjöll | 16 | 1 | Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. | 400 | 5 | 5 |
Gjöll can be upgraded in the Weapon Refinery.
When upgraded, the description of Gjöll becomes "Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Gjöll can be upgraded with the additional effect "If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and inflicts penalty on foe's Atk/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14 and Atk-5, for a net penalty of Atk-12.) Calculates each stat penalty independently.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Moonbow | 2 | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Distant Counter | Unit can counterattack regardless of foe's range. | 300 | 5 | |
B | Freezing Seal | At start of turn, if unit's HP ≥ 50%, inflicts Atk/Spd-6 on foe on the enemy team with the lowest Res through its next action. | 300 | 5 | |
Freezing Seal II | At start of turn, inflicts Atk/Def-7 and 【Guard】 on foes on the enemy team with the lowest Res and any foe within 2 spaces of those foes through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 300 | 5 | ||
C | Threaten Atk 1 | At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions. | 50 | 2 | |
Threat. Atk/Def 1 | At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions. | 100 | 3 | ||
Threat. Atk/Def 2 | At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions. | 200 | 4 | ||
Atk/Def Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Def-6 on nearest foes through their next actions and grants Atk/Def+6 to unit for 1 turn. | 300 | 5 | ||
Atk Smoke 1 | Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat. | 60 | 1 | ||
Atk Smoke 2 | Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat. | 120 | 2 | ||
Atk Smoke 3 | Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. | 240 | 4 |