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Status Icon WeaponStatus Icon MoveHrid Resolute Prince Face FC
Hríd: Resolute Prince
Status Icon WeaponStatus Icon MoveHrid Island Ice Prince Face FC
Hríd: Island Ice Prince
General Quotes Misc Heroic Ordeal
Hríd
Icy Blade
Portrait
Hrid Icy Blade Face
Attack
Hrid Icy Blade BtlFace
Special
Hrid Icy Blade BtlFace C
Damage

Hrid Icy Blade BtlFace D

Art by: Maeshima Shigeki (前嶋重機)
Description The eldest prince of Nifl, Kingdom of Ice. With a steady, calm demeanor, he's always prepared for danger.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Wind Wind
Ally Boost HP+3, Def+4
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Mark P. Whitten
Voice Actor JP 松岡禎丞(Yoshitsugu Matsuoka)
Release Date
Entry Icon MiniUnit Head 0 Heroes
Version 2.11
Internal ID PID_フリーズ (316)
Origin 00000200300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/184/5/61/2/39/10/111/2/336
★16/17/185/6/71/2/310/11/121/2/338
★17/18/195/6/72/3/410/11/122/3/441
★17/18/196/7/82/3/411/12/132/3/443
★18/19/206/7/83/4/511/12/133/4/546

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3625/28/309/11/1425/28/3015/18/21117~119
★31/34/3728/31/339/12/1527/30/3316/19/22125~126
★34/37/4030/33/3611/14/1729/32/3519/22/25138
★35/38/4132/35/3912/15/1831/34/3720/23/26145~146
★37/41/4434/37/4113/17/2033/36/3922/26/29156~158

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%30%55%50%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Gjöll161
Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot.
400★★

Gjöll can be upgraded in the Weapon Refinery.
When upgraded, the description of Gjöll becomes "Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Gjöll can be upgraded with the additional effect Gjoll W "If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and inflicts penalty on foe's Atk/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14 and Atk-5, for a net penalty of Atk-12.) Calculates each stat penalty independently.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Moonbow2
Treats foe's Def/Res as if reduced by 30% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADistant CounterDistant Counter
Unit can counterattack regardless of foe's range.
300★
BFreezing SealFreezing Seal
At start of turn, if unit's HP ≥ 50%, inflicts Atk/Spd-6 on foe on the enemy team with the lowest Res through its next action.
300★
Freezing Seal IIFreezing Seal II
At start of turn, inflicts Atk/Def-7 and 【Guard】 on foes on the enemy team with the lowest Res and any foe within 2 spaces of those foes through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
300★
CThreaten Atk 1Threaten Atk 1
At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions.
50★
Threat. Atk Def 1Threat. Atk/Def 1
At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions.
100★
Threat. Atk Def 2Threat. Atk/Def 2
At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions.
200★
Atk Def MenaceAtk/Def Menace
At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Def-6 on nearest foes through their next actions and grants Atk/Def+6 to unit for 1 turn.
300★
Atk Smoke 1Atk Smoke 1
Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat.
60★
Atk Smoke 2Atk Smoke 2
Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat.
120★
Atk Smoke 3Atk Smoke 3
Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat.
240★

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