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Status Icon WeaponStatus Icon MoveHraesvelgr Quieting Blade Face FC
Hræsvelgr: Quieting Blade
General Quotes Misc Heroic Ordeal
Hræsvelgr
Wings of Healing
Portrait
Hraesvelgr Wings of Healing Face
Attack
Hraesvelgr Wings of Healing BtlFace
Special
Hraesvelgr Wings of Healing BtlFace C
Damage

Hraesvelgr Wings of Healing BtlFace D

Art by: kiyu / Trys Inc.
Description A member of the Healings Hands of Yggdrasill. She greets the new year with well-wishes for the health of all people.
Rarities ★ Focus — Special
Weapon Type Icon Class Green Beast Green Beast
Move Type Icon Move Flying Flying
Voice Actor EN Justine Lee
Voice Actor JP Shion Wakayama (若山詩音)
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 8.10
Internal ID PID_年明フレスベルグ (1188)
Origin 00000800200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/188/9/106/7/87/8/93/4/545
★16/17/189/10/116/7/88/9/103/4/547
★17/18/199/10/117/8/98/9/104/5/650
★17/18/1910/11/127/8/99/10/114/5/652
★18/19/2010/11/128/9/109/10/115/6/755

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3632/35/3834/37/3925/27/3014/17/19148~150
★31/34/3735/38/4136/39/4227/30/3315/18/20158~159
★34/37/4038/41/4440/43/4629/32/3517/20/23173
★35/38/4141/44/4742/45/4831/34/3718/21/24182
★37/41/4443/46/4945/48/5233/36/3920/23/26193~195

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%80%90%60%40%320%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Hatchling (Flier)41
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
50★★
Fledgling (Flier)61
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
100★★
Adult (Flier)91
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
200★★
New Year Talon141
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, inflicts Spd/Def-7,【Exposure】, and 【Sabotage】on foes that are within 2 spaces of another foe through their next actions.

If unit is transformed or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, unit deals +X damage (X = number of Bonus effects, excluding stat bonuses, and number of Penalty effects, excluding stat penalties, active on foe and foes within 2 spaces of that foe × 3; excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit.

【Exposure】
Foe's attacks deal +10 damage.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Astra4
Boosts damage dealt by 150%.
200★
Nimble Beast3
Boosts damage by X% of unit's Spd when Special triggers (if transformed, X = 50; otherwise, X = 40).

If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
  - Unit's or foe's Special is ready, or unit's
    or foe's Special triggered before or during
    this combat.
  - Unit is transformed or unit's Spd ≥ foe's
    Spd-4.
(Once per combat; excluding area-of-effect Specials).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Form 1Atk/Spd Form 1
If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces; max 3).
60★
Atk Spd Form 2Atk/Spd Form 2
If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
120★
Atk Spd Form 3Atk/Spd Form 3
If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
240★
Atk Spd FortuneAtk/Spd Fortune
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).

If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.

If unit is transformed or if foe initiates combat, grants Atk/Spd+8 to unit and neutralizes foe's bonuses to Spd/Def during combat, and restores 7 HP to unit after combat.
300★
BBeast Agility 1Beast Agility 1
If unit's HP = 100%, removes the condition to transform. If unit's Spd ≥ foe's Spd+13, neutralizes effects that prevent unit's follow-up attacks during combat.
60★
Beast Agility 2Beast Agility 2
If unit's HP ≥ 50%, removes the condition to transform. If unit's Spd ≥ foe's Spd+7, neutralizes effects that prevent unit's follow-up attacks during combat.
120★
Beast Agility 3Beast Agility 3
Removes the condition to transform. If unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat.
240★
Bestial AssaultBestial Assault
Enables【Canto (Rem. +1; Min 2)】while transformed.

If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300★
CDivine TalonDivine Talon
At start of turn, neutralizes any【Penalty】 effects on unit and allies within 2 spaces of unit (excluding penalties inflicted at the start of the same turn), and deals 1 damage to unit and allies within 2 spaces of unit.

At start of turn, grants "unit can move 1 extra space" to dragon, beast, infantry, and armored allies within 2 spaces of unit (that turn only; does not stack).

If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces damage from foe's attacks by X during combat (X = number of spaces from start position to end position of whoever initiated combat × 4; max 12), and also, when foe's attack triggers foe's Special, reduces damage by X (excluding area-of-effect Specials).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★

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