Hoshido's Breath | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Flametongue |
SP | 400 |
Exclusive? | Yes |
String ID | SID_白の血族のブレス
|
Numeric ID | 4167
|
Description | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of turn, if unit's HP ≥ 25% and unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). If unit's HP ≥ 25% at start of combat and if unit's Special cooldown count value is at its maximum after combat, grants Special cooldown count-1 to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Map effects | ||
Special cooldown count-1 | Unit | At start of turn if Unit's HP ≥ 25% & Unit's CD is max value |
Special cooldown count-1 | After combat if Unit's HP ≥ 25% at start of combat & Unit's CD is max value | |
Combat effects | ||
Counter regardless of range | Unit | — |
Atk/Spd/Def/Res+X (max: 14) X = 3 x Allies within 3 spaces, +5 | Unit's HP ≥ 25% at start of combat | |
Reduces damage by 7 from Foe's first attack (including second attacks) | ||
Special cooldown count+1 before Foe's first attack | Foe | Unit's HP ≥ 25% at start of combat, Foe has an offensive special, & Unit's Res ≥ Foe's Res+5 |
Damage uses the lower of Foe's Def/Res | Unit | Foe's Range = 2 |
Notes[ | ]
- Hoshido's Breath has the same effect as Distant Counter.
- Hoshido's Breath's cooldown count changing effect will not trigger if the unit is inflicted with False Start, unless False Start is neutralized by a skill such as Dream Deliverer.
- Cooldown count changes from skills that activate at the same time as Hoshido's Breath (at start of turn) are not considered in Hoshido's Breath's conditions.[1] Skills such as Infantry Pulse 4, Buffer 4, and Odd Pulse Tie 3 will have their effects stack.
- The stat increase that can be applied by Hoshido's Breath is considered a temporary buff.
- The damage-reduction effect is a flat -7 damage that is calculated after offensive Specials, damage boosting effects such as Arcane Lúin and Dominance, and "reduces damage by X%" effects such as Gust and Dodge.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Hoshido's Breath's Special cooldown count increase that occurs during combat is a flat +1 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Spd/Def Tempo 4.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit with Special trigger acceleration has Rally Spectrum and Hush Spectrum, the effects will stack and the unit's cooldown count will not increase or decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- Hoshido's Breath triggers before after combat Specials such as Galeforce and Røkkr AoE Specials.
- Cooldown count changes from skills that activate at the same time as Hoshido's Breath (after combat) are not considered in Hoshido's Breath's conditions. Skills such as Special Spiral 4, Time's Pulse 4, and Pulse Smog will have their effects stack.
- Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
- Close Ward, Mystic Boost 4, Divine Naga, Naga, Spirit Forest Writ, Splashy Bucket, and Splashy Bucket+ will disable this effect.
- Rare Talent, Aureola, Radiant Aureola, and Light and Dark II will disable this effect during combat, but not against area-of-effect Specials.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Fire Breath 5 | Fire Breath+ 5 | Flametongue 5 | Hoshido's Breath 5 |
Gallery[ | ]
In other languages[ | ]
Language | Name |
---|---|
Japanese | 白の血族のブレス |
German | Hoshidos Atem |
Spanish (Europe) | Aliento hoshidano |
Spanish (Latin America) | Aliento hoshidano |
French | Souffle d'Hoshido |
Italian | Soffio hoshidese |
Traditional Chinese (Taiwan) | 白之血族吐息 |
Portuguese | Sopro de Hoshido |