General | Quotes | Misc | Heroic Ordeal |
Hortensia Winter's Dearest | |
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Art by: 鉢人 | |
Description | Second princess of Elusia. She grew up in a country known for its deep snow, therefore is highly knowledgeable about winter festivals. Appears in Fire Emblem Engage. |
Rarities | 5 ![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Amber Connor |
Voice Actor JP | |
Release Date | |
Entry | ![]() |
Version | 8.10 |
Internal ID | PID_冬祭オルテンシア (1181)
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Origin | 140000400500 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 ![]() | 15/16/17 | 7/8/9 | 6/7/8 | 1/2/3 | 5/6/7 | 39 |
2 ![]() | 15/16/17 | 8/9/10 | 7/8/9 | 1/2/3 | 5/6/7 | 41 |
3 ![]() | 16/17/18 | 8/9/10 | 7/8/9 | 2/3/4 | 6/7/8 | 44 |
4 ![]() | 16/17/18 | 9/10/11 | 8/9/10 | 2/3/4 | 6/7/8 | 46 |
5 ![]() | 17/18/19 | 9/10/11 | 8/9/10 | 3/4/5 | 7/8/9 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 ![]() | 29/32/35 | 31/34/37 | 34/37/39 | 9/11/14 | 19/22/25 | 135~137 |
2 ![]() | 30/33/36 | 34/37/40 | 37/40/43 | 9/12/15 | 20/23/26 | 145 |
3 ![]() | 33/36/39 | 37/40/43 | 40/43/46 | 11/14/17 | 23/26/29 | 159 |
4 ![]() | 34/37/40 | 40/43/46 | 43/46/49 | 12/15/18 | 24/27/30 | 168 |
5 ![]() | 36/40/43 | 42/45/48 | 45/48/52 | 13/17/20 | 26/30/33 | 179~181 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 ![]() | 50% | 80% | 90% | 30% | 50% | 300% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | 4 ![]() | 4 ![]() |
Snowman Staff | 14 | 2 | Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). Foe cannot counterattack. Unit can move to a space within 2 spaces of any ally within 2 spaces of unit. If a Rally or movement Assist skill is used by unit, grants【Foe Penalty Doubler】and Special cooldown count-1 to unit, target ally, and allies within 3 spaces of target ally after movement (Special cooldown count-1 effect granted only once per turn). If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = 6 + 20% of unit's Spd at start of combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials; if the "calculates damage from staff like other weapons" effect is not active, damage from staff is calculated after combat damage is added). 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. | 400 | 5 ![]() | 5 ![]() |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 2 ![]() | 2 ![]() |
Mend | 1 | Restores 10 HP to target ally. | 100 | 3 ![]() | 2 ![]() |
Ice Lock | 2 | This skill is treated as a Rally Assist skill. Restores 6 HP to target ally, grants Def/Res+4 to target ally for 1 turn, and also, if there is no【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than【Divine Vein (Ice)】, and warp spaces in Rival Domains; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP). 【Divine Vein (Ice)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.) | 300 | 4 ![]() | 3 ![]() |
Ice Lock+ | 2 | This skill is treated as a Rally Assist skill. Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than【Divine Vein (Ice)】, and warp spaces in Rival Domains). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.) 【Divine Vein (Ice)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.) | 400 | 5 ![]() | 5 ![]() |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4 ![]() | 2 ![]() |
Miracle | 5 | If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. | 200 | 5 ![]() | 3 ![]() |
Holy Pressure | 3 | If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts【Gravity】on target and adjacent foes after combat. 【Gravity】 Restricts target's movement to 1 space through its next action. | 500 | — | 5 ![]() |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Atk/Spd Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 2 ![]() |
![]() | Atk/Spd Catch 2 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 3 ![]() | |
![]() | Atk/Spd Catch 3 | At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 ![]() | |
![]() | Atk/Spd Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 ![]() | |
B | ![]() | Wrathful Staff 1 | At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons. | 60 | 2 ![]() |
![]() | Wrathful Staff 2 | At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons. | 120 | 3 ![]() | |
![]() | Wrathful Staff 3 | Calculates damage from staff like other weapons. | 240 | 4 ![]() | |
![]() | Poetic Justice | Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.) | 300 | 5 ![]() | |
C | ![]() | Twinkling Anima | At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Canto (1)】, and the following status to unit and allies within 3 spaces of unit for 1 turn: "neutralizes penalties on unit during combat." At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-7,【Panic】, and【Discord】on closest foes and any foe within 3 spaces of those foes through their next actions. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Panic】 Converts bonuses on target into penalties through its next action. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | 300 | 5 ![]() |