Fire Emblem Heroes Wiki
Advertisement
General Quotes Misc Heroic Ordeal
Hortensia
Little Charmer
Portrait
Hortensia Little Charmer Face
Attack
Hortensia Little Charmer BtlFace
Special
Hortensia Little Charmer BtlFace C
Damage

Hortensia Little Charmer BtlFace D

Art by: Pukyunosuke (ぷきゅのすけ)
Description Second princess of Elusia and Ivy's younger sister. Though selfish, she loves her family and all of those close to her. Appears in Fire Emblem Engage.
Rarities ★ Focus — Rearmed Rearmed
Pre-Inheritance In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type Icon Class Colorless Staff Staff
Move Type Icon Move Flying Flying
Voice Actor EN Amber Connor
Voice Actor JP 木野日菜(Hina Kino)
Release Date
Entry Icon MiniUnit Head 14 Engage
Version 8.2
Internal ID PID_魔器オルテンシア (1064)
Origin 140000400500

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/1611/12/135/6/70/1/25/6/740
★14/15/1612/13/146/7/80/1/25/6/742
★15/16/1712/13/146/7/81/2/36/7/845
★15/16/1713/14/157/8/91/2/36/7/847
★16/17/1813/14/157/8/92/3/47/8/950

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/29/3232/35/3733/36/388/10/1323/25/28134~136
★28/30/3335/38/4036/39/428/11/1424/27/30144~146
★30/33/3637/40/4339/42/4510/13/1627/30/33158
★31/34/3739/42/4642/45/4811/14/1728/31/34166~167
★33/36/4041/44/4844/47/5112/16/1931/34/37176~178

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★45%70%90%30%60%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★
Arcane Charmer142
Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). Restores 7 HP to allies within 3 spaces of unit after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and deals +7 damage during combat (except when dealing damage with area-of-effect Specials).
300★

Arcane Charmer can be upgraded in the Weapon Refinery.
Arcane Charmer can be upgraded with the additional effect Wrathful Staff W "Calculates damage from staff like other weapons.".
Arcane Charmer can be upgraded with the additional effect Dazzling Staff W "Foe cannot counterattack.".

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Reconcile1
Restores 7 HP to unit and target ally.
100★★
Rescue1
Restores 8 HP to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
200★★
Rescue+1
Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
300★★

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50★★
Miracle5
If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
200★★
Glitter of Light3
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added). If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Catch 1Atk/Spd Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Atk Spd Catch 2Atk/Spd Catch 2
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Atk Spd Catch 3Atk/Spd Catch 3
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
Atk Spd Catch 4Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BWrathful Staff 1Wrathful Staff 1
At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons.
60★
Wrathful Staff 2Wrathful Staff 2
At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons.
120★
Wrathful Staff 3Wrathful Staff 3
Calculates damage from staff like other weapons.
240★
Poetic JusticePoetic Justice
Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.)
300★
CGlittering AnimaGlittering Anima
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Canto (1)】, and the following status to unit and allies within 3 spaces of unit for 1 turn: "neutralizes penalties on unit during combat." At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-6,【Panic】, and【Discord】on closest foes and any foe within 3 spaces of those foes through their next actions. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Panic】
Converts bonuses on target into penalties through its next action.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
300★

Advertisement