Fire Emblem Heroes Wiki
Horn of Harvest
Move typeInfantry
Weapon type Red Beast Blue Beast Green Beast Colorless Beast
Might 14
Range 1
Required Adult (Infantry)
SP 400
Exclusive? Yes
String IDSID_開かれし祭の角
Numeric ID4370
Description
【Switch】
Accelerates Special trigger (cooldown count-1).
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).

For allies within 2 spaces of unit, restores X HP to those allies as their combat begins (triggers after effects that deal damage as combat begins), and reduces the effect of【Deep Wounds】by 50% during combat. (If target's Def > foe's Def, X = 20% of target's max HP + difference between stats × 4; otherwise, X = 20% of target's max HP; max 40% of target's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack.)

If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def during combat = 6 + number of allies within 3 spaces of unit × 3 (max 15), reduces the effect of【Deep Wounds】by 50% during combat, deals damage = 20% of unit's Def (including when dealing damage with a Special triggered before combat), reduces damage from foe's attacks by 20% of unit's Def (including when taking damage with a Special triggered before combat), and restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
Accelerates Special trigger (cooldown count-1).
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).

For allies within 2 spaces of unit, restores X HP to those allies as their combat begins (triggers after effects that deal damage as combat begins), and reduces the effect of【Deep Wounds】by 50% during combat. (If target's Def > foe's Def, X = 20% of target's max HP + difference between stats × 4; otherwise, X = 20% of target's max HP; max 40% of target's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack.)

If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def during combat = 6 + number of allies within 3 spaces of unit × 3 (max 15), reduces the effect of【Deep Wounds】by 50% during combat, deals damage = 20% of unit's Def (including when dealing damage with a Special triggered before combat), reduces damage from foe's attacks by 20% of unit's Def (including when taking damage with a Special triggered before combat), and restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.

【Deep Wounds】
Unit's HP cannot be healed through its next action.

Effects[]

EffectsTargetsConditions
Permanent effects
Accelerates Special Max cooldown count-1Unit Unit
Stat Boosts Atk+2Unit Unit is transformed
Map effects
Transform Transforms
(reverts if conditions not met)
Unit UnitAt start of turn if
Unit Unit is adjacent to only
Icon Type DragonstoneIcon Type Beast Dragon/Beast
Allies Allies or not adjacent
to any Ally Ally
Obstruct Cannot move
through spaces
adjacent to Unit Unit
Range = 1
Foes Foes
Obstruct Cannot move
through spaces
within 2 spaces
of Unit Unit
Range = 2
Foes Foes
Combat effects
Heal Recover X HP (max: *)
X = 20% of Ally Ally's max HP +
(4 x (Ally Ally's Def - Foe Foe's Def))
after combat begins damage
Allies Allies
within 2 spaces
Ally Ally's Def >
Foe Foe's Def
Heal Recover X HP (max: *)
X = 20% of Ally Ally's max HP
after combat begins damage
Ally Ally's Def ≤
Foe Foe's Def
Reduce Deep Wounds Reduces "Cannot
recover HP" by 50%
Temporary debuffs Atk/Def-X (max: 15)
X = 3 x Allies Allies
within 3 spaces, +6
Foe FoeEnemy Phase or
Foe Foe's HP ≥ 75%
at start of combat
Heal Recover X HP (max: **)
X = 20% of Unit Unit's max HP +
(4 x (Unit Unit's Def - Foe Foe's Def))
after combat begins damage
Unit Unit(Enemy Phase or
Foe Foe's HP ≥ 75%
at start of combat)
& Unit Unit's Def
> Foe Foe's Def
Heal Recover X HP (max: **)
X = 20% of Unit Unit's max HP
after combat begins damage
(Enemy Phase or
Foe Foe's HP ≥ 75%
at start of combat)
& Unit Unit's Def
Foe Foe's Def
Reduce Deep Wounds Reduces "Cannot
recover HP" by 50%
Enemy Phase or
Foe Foe's HP ≥ 75%
at start of combat
Damage Boost Boosts damage by X%
X = 20% of Unit Unit's Def
before & during combat
Damage Reduction Reduces damage by X%
X = 20% of Unit Unit's Def
before & during combat
Neutralize Accelerate Charge Neutralizes "Special
cooldown charge +1"
Foe FoeUnit Unit is transformed
Neutralize Guard Neutralizes "Special
cooldown charge -1"
Unit Unit
Damage Boost Boosts damage by 7 per
Unit Unit's AoE or offensive Special
* 40% of Ally Ally's Max HP + damage dealt to Ally Ally as combat begins
** 40% of Unit Unit's Max HP + damage dealt to Unit Unit as combat begins

Notes[]

  • Horn of Harvest affects  Charge, regular movement, and non-warping Canto effects; warping is unaffected.
    • A unit can warp to a space regardless of whether a path that is not blocked by Horn of Harvest exists between the unit and the destination.
    • A unit can warp to a space adjacent to a foe with Horn of Harvest active.
    • Horn of Harvest only prevents movement through affected spaces.
  • Horn of Harvest does not affect foes with a Pass effect,  True Charge, or sources of unit movement.
    • If Icon Skill Assist Smite could move an ally 2 spaces away, it always does so regardless of whether a foe with Horn of Harvest is adjacent to the space in the middle.
    • A unit can attack a foe with Horn of Harvest and then leave the space with Hit and Run Hit and Run, Harrowing Call Harrowing Call, or a Canto effect.
  • Horn of Harvest's healing effect will be reduced by 50% if the user is prevented from recovering HP during combat by HP recovery preventing effects.
  • The HP recovery and 【Deep Wounds】 reduction effects of Horn of Harvest will not apply to the user's allies if the user is inflicted with  Time's Grip, the user's allies are inflicted with  Feud, or the user's allies are in combat against a foe with skills such as Impenetrable Void Impenetrable Void and C Feud 3 C Feud 3.
  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The stat reduction that can be applied during combat by Horn of Harvest is considered a temporary debuff.
  • When equipped with skills such as Beast Sacred Seal Beast or Beast Passives, a Icon Type Beast Beast unit will transform out of combat on turn 1 regardless of whether any transformation conditions are met such as from user's weapon or effects that add transformation conditions.
    • Skills such as Beast Sacred Seal Beast or Beast Passives will also keep the unit from reverting from their Beast form.
  • The Atk+2 granted by Horn of Harvest when the user transforms is considered a stat boost, not a 【Bonus】 effect.
  • The Special damage boosting effect is a flat +7 damage that can be reduced by damage reduction effects such as Icon Skill Special Gust, Atk Spd Excel Atk/Spd Excel, and  Dodge.
  • Horn of Harvest will neutralize the "Special cooldown charge -X" effect on unit from effects such as Icon Class Red Sword Guard Sword+,  Guard, or Divine Vein (Vert) 【Divine Vein (Vert)】.
    • Since the "Special cooldown charge -X" effect will be neutralized on unit, Horn of Harvest will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4 Heavy Blade 4,  Special Cooldown Charge +1, or the Grand Conquests  Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
  • Horn of Harvest will neutralize the "Special cooldown charge +X" effect on foes from effects such as Heavy Blade 4 Heavy Blade 4,  Special Cooldown Charge +1, or the Grand Conquests  Infantry area effect.
    • Since the "Special cooldown charge +X" effect will be neutralized on foes, Horn of Harvest will also stack with the "Special cooldown charge -X" effect inflicted on the foe from effects such as Icon Class Red Sword Guard Sword+,  Guard, or Divine Vein (Vert) 【Divine Vein (Vert)】, unless the foe is equipped with skills that neutralize the "Special cooldown charge -X" effect on unit.
  • "If unit transforms" refers to out of combat transformations of Icon Type Beast Beast units. Transformations during combat will not trigger the stat boost, Special damage boost, and cooldown charge neutralization effects.
    • However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.

List of owners[]

UnitSkill chain
Askr Open Harvest Face FC
Whelp (Infantry)
★
Yearling (Infantry)
★
Adult (Infantry)
★
Horn of Harvest
★

In other languages[]

Language Name
Japanese 開かれし祭の角
German Erntehorn
Spanish (Europe) Cuerno copioso
Spanish (Latin America) Cuerno cosecha
French Cor automnal
Italian Scettro di dolci
Traditional Chinese (Taiwan)開啟祭典之角
PortugueseChifre da colheita

See also[]