| Horn of Harvest | ||
|---|---|---|
| Move type | ||
| Weapon type | ||
| Might | 14 | |
| Range | 1 | |
| Required | Adult (Infantry) | |
| SP | 400 | |
| Exclusive? | Yes | |
| String ID | SID_開かれし祭の角 | |
| Numeric ID | 4370 | |
| Description 【Switch】 | Accelerates Special trigger (cooldown count-1). Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). For allies within 2 spaces of unit, restores X HP to those allies as their combat begins (triggers after effects that deal damage as combat begins), and reduces the effect of【Deep Wounds】by 50% during combat. (If target's Def > foe's Def, X = 20% of target's max HP + difference between stats × 4; otherwise, X = 20% of target's max HP; max 40% of target's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack.) If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def during combat = 6 + number of allies within 3 spaces of unit × 3 (max 15), reduces the effect of【Deep Wounds】by 50% during combat, deals damage = 20% of unit's Def (including when dealing damage with a Special triggered before combat), reduces damage from foe's attacks by 20% of unit's Def (including when taking damage with a Special triggered before combat), and restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. | Accelerates Special trigger (cooldown count-1). Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). For allies within 2 spaces of unit, restores X HP to those allies as their combat begins (triggers after effects that deal damage as combat begins), and reduces the effect of【Deep Wounds】by 50% during combat. (If target's Def > foe's Def, X = 20% of target's max HP + difference between stats × 4; otherwise, X = 20% of target's max HP; max 40% of target's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack.) If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def during combat = 6 + number of allies within 3 spaces of unit × 3 (max 15), reduces the effect of【Deep Wounds】by 50% during combat, deals damage = 20% of unit's Def (including when dealing damage with a Special triggered before combat), reduces damage from foe's attacks by 20% of unit's Def (including when taking damage with a Special triggered before combat), and restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Permanent effects | ||
| Max cooldown count-1 | Unit | — |
| Atk+2 | Unit is transformed | |
| Map effects | ||
| Transforms (reverts if conditions not met) | Unit | At start of turn if Unit is adjacent to only Dragon/Beast Allies or not adjacent to any Ally |
| Cannot move through spaces adjacent to Unit | Range = 1 Foes | — |
| Cannot move through spaces within 2 spaces of Unit | Range = 2 Foes | |
| Combat effects | ||
| Recover X HP (max: *) X = 20% of Ally's max HP + (4 x ( Ally's Def - Foe's Def)) after combat begins damage | Allies within 2 spaces | Ally's Def > Foe's Def |
| Recover X HP (max: *) X = 20% of Ally's max HP after combat begins damage | Ally's Def ≤ Foe's Def | |
| Reduces "Cannot recover HP" by 50% | — | |
| Atk/Def-X (max: 15) X = 3 x Allies within 3 spaces, +6 | Foe | Enemy Phase or Foe's HP ≥ 75% at start of combat |
| Recover X HP (max: **) X = 20% of Unit's max HP + (4 x ( Unit's Def - Foe's Def)) after combat begins damage | Unit | (Enemy Phase or Foe's HP ≥ 75% at start of combat) & Unit's Def > Foe's Def |
| Recover X HP (max: **) X = 20% of Unit's max HP after combat begins damage | (Enemy Phase or Foe's HP ≥ 75% at start of combat) & Unit's Def ≤ Foe's Def | |
| Reduces "Cannot recover HP" by 50% | Enemy Phase or Foe's HP ≥ 75% at start of combat | |
| Boosts damage by X% X = 20% of Unit's Def before & during combat | ||
| Reduces damage by X% X = 20% of Unit's Def before & during combat | ||
| Neutralizes "Special cooldown charge +1" | Foe | Unit is transformed |
| Neutralizes "Special cooldown charge -1" | Unit | |
| Boosts damage by 7 per Unit's AoE or offensive Special | ||
* 40% of Ally's Max HP + damage dealt to Ally as combat begins
** 40% of Unit's Max HP + damage dealt to Unit as combat begins
** 40% of Unit's Max HP + damage dealt to Unit as combat begins
Notes[]
- Horn of Harvest affects Charge, regular movement, and non-warping Canto effects; warping is unaffected.
- A unit can warp to a space regardless of whether a path that is not blocked by Horn of Harvest exists between the unit and the destination.
- A unit can warp to a space adjacent to a foe with Horn of Harvest active.
- Horn of Harvest only prevents movement through affected spaces.
- Horn of Harvest does not affect foes with a Pass effect, True Charge, or sources of unit movement.
- If Smite could move an ally 2 spaces away, it always does so regardless of whether a foe with Horn of Harvest is adjacent to the space in the middle.
- A unit can attack a foe with Horn of Harvest and then leave the space with Hit and Run, Harrowing Call, or a Canto effect.
- Horn of Harvest's healing effect will be reduced by 50% if the user is prevented from recovering HP during combat by HP recovery preventing effects.
- The 【Deep Wounds】 reduction effect only applies to HP recovery during combat.
- The 【Deep Wounds】 reduction effect applies to the Deep Wounds status effect and the HP recovery preventing effect of skills such as Fatal Smoke 4 or Conjuring Breath.
- The 【Deep Wounds】 reduction effect also works for other HP recovery effects during combat, even for effects from allies such as Breath of Life 4.
- The 【Deep Wounds】 reduction effect only applies to HP recovery during combat.
- The HP recovery and 【Deep Wounds】 reduction effects of Horn of Harvest will not apply to the user's allies if the user is inflicted with Time's Grip, the user's allies are inflicted with Feud, or the user's allies are in combat against a foe with skills such as Impenetrable Void and C Feud 3.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The stat reduction that can be applied during combat by Horn of Harvest is considered a temporary debuff.
- The damage boosting effect of Horn of Harvest ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe equipped with Invincible Sister will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after it triggers.
- A foe equipped with Vengeful God will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after Miracle triggers if that foe's HP ≥ 25% at start of combat.
- For more information, see Damage calculation.
- The flat damage-reduction effect is calculated after offensive Specials, damage boosting effects such as Arcane Lúin and Dominance, and "reduces damage by X%" effects such as Gust and Dodge.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe is equipped with Invincible Sister, Vengeful God, Invincibility Seals, or damage reduction effects.
- Flat damage-reduction effects stack additively, similar to damage boosting effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- When equipped with skills such as Beast or Beast Passives, a Beast unit will transform out of combat on turn 1 regardless of whether any transformation conditions are met such as from user's weapon or effects that add transformation conditions.
- Skills such as Beast or Beast Passives will also keep the unit from reverting from their Beast form.
- The Atk+2 granted by Horn of Harvest when the user transforms is considered a stat boost, not a 【Bonus】 effect.
- The Special damage boosting effect is a flat +7 damage that can be reduced by damage reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe equipped with Invincible Sister will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after it triggers.
- A foe equipped with Vengeful God will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after Miracle triggers if that foe's HP ≥ 25% at start of combat.
- For more information, see Damage calculation.
- Horn of Harvest will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Vert)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Horn of Harvest will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- Horn of Harvest will neutralize the "Special cooldown charge +X" effect on foes from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect.
- Since the "Special cooldown charge +X" effect will be neutralized on foes, Horn of Harvest will also stack with the "Special cooldown charge -X" effect inflicted on the foe from effects such as Guard Sword+, Guard, or 【Divine Vein (Vert)】, unless the foe is equipped with skills that neutralize the "Special cooldown charge -X" effect on unit.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the stat boost, Special damage boost, and cooldown charge neutralization effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Whelp (Infantry) 5 | Yearling (Infantry) 5 | Adult (Infantry) 5 | Horn of Harvest 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 開かれし祭の角 |
| German | Erntehorn |
| Spanish (Europe) | Cuerno copioso |
| Spanish (Latin America) | Cuerno cosecha |
| French | Cor automnal |
| Italian | Scettro di dolci |
| Traditional Chinese (Taiwan) | 開啟祭典之角 |
| Portuguese | Chifre da colheita |
