* Unused restrictions: No restrictions.
Notes[ | ]
- 【Canto (Rem. +1)】 will not trigger after an extra action granted by Sing/Dance users or Duo/ Harmonized skills if it has already been triggered that turn or if the unit does not perform an action.
- If the unit uses a ranged weapon type and is inflicted with Canto Control, 【Canto (Rem. +1)】 will trigger, but the unit's action will end without being able to move.
- Canto Control will reduce the amount of movement granted by 【Canto (Rem. +1)】 to 1 space if the affected unit uses a close weapon type.
- 【Canto (Rem. +1)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (Rem. +1)】 to enter or cross through a forest.
- 【Canto (Rem. +1)】 also takes into account effects that alter a unit's normal movement such as Pass 3, Obstruct 3, Traverse Terrain, 【Divine Vein (Flame)】, and 【Pathfinder】.
- 【Canto (Rem. +1)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (Rem. +1)】.
- 【Canto (Rem. +1)】 also takes into account status effects that alter a unit's movement value such as Mobility increased, Stall, and Gravity.
- 【Canto (Rem. +1)】 will have the remaining value be reduced to 1 if the unit was inflicted with Stall or Gravity and did not move.
- The remaining value for 【Canto (Rem. +1)】 will not be affected if the unit was inflicted with Stall or Gravity after combat.
- The damage boosting effect of Hoðr's Zeal is not affected by the weapon-triangle, and includes the increased Atk from skills like Blárblade+ in its calculations.
- The damage boosting effect of Hoðr's Zeal ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Armored Beacon, Dragon Wall 3, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Hoðr's Zeal does not guarantee the user a follow-up.
- If the user can perform a follow-up, either by a speed check or effects such as Guaranteed Follow-Ups or Quick Riposte 4, the initial attack and follow-up will occur before the foe can perform a counterattack.
- Effects such as Vantage or Spd Preempt 3 have priority over Hoðr's Zeal's priority changing effect.
- Hoðr's Zeal changes the attack priority, or order of attacks, and therefore can be disabled by skills such as Hardy Bearing 3 or Armorpin Dagger+.
List of owners[ | ]
Unit | Skill chain |
---|---|
Hoðr's Zeal 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | ヘズルの聖戦士 |
German | Hoðrs Eifer |
Spanish (Europe) | Fervor de Hoðr |
Spanish (Latin America) | Fervor de Hoðr |
French | Ferveur de Hoðr |
Italian | Zelo di Hoðr |
Traditional Chinese (Taiwan) | 赫哲爾的聖戰士 |
Portuguese | Ardor de Hoðr |