Fire Emblem Heroes Wiki
Type Icon Name SP Required Description
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B Hodrs Zeal Hoðr's Zeal 300 Enables【Canto (Rem. +1)】.

Unit deals damage = 20% of unit's Atk. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Enables【Canto (Rem. +1)】.

Unit deals damage = 20% of unit's Atk. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Hodrs Zeal II Hoðr's Zeal II 300 Hoðr's Zeal Enables【Canto (Rem. +1)】.

At start of turn, inflicts Spd/Def-7 and 【Exposure】on closest foes and foes within 2 spaces of those foes through their next actions.

Unit deals damage = 20% of unit's Atk. Inflicts Spd/Def-5 on foe and neutralizes unit's penalties to Atk/Spd during combat.

If unit initiates combat, unit can make a follow-up attack before foe's next attack.
Enables【Canto (Rem. +1)】.

At start of turn, inflicts Spd/Def-7 and 【Exposure】on closest foes and foes within 2 spaces of those foes through their next actions.

Unit deals damage = 20% of unit's Atk. Inflicts Spd/Def-5 on foe and neutralizes unit's penalties to Atk/Spd during combat.

If unit initiates combat, unit can make a follow-up attack before foe's next attack.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Exposure】
Foe's attacks deal +10 damage.
This skill can only be equipped by its original unit.

* Unused restrictions: No restrictions.

Effects[]

EffectsTargetsConditions
Hodrs Zeal Hoðr's Zeal
Map effects
Canto 【Canto (Rem. +1)】Unit Unit
Combat effects
Damage Boost Boosts damage by X%
X = 20% of Unit Unit's Atk
Unit Unit
Desperation Follow-up before counterPlayer Phase
Hodrs Zeal II Hoðr's Zeal II
Status effects
Penalties Spd/Def-7Closest Foes Foes
& Foes Foes
within 2 spaces
of those Foes Foes
At start of turn
 Exposure
Map effects
Canto 【Canto (Rem. +1)】Unit Unit
Combat effects
Damage Boost Boosts damage by X%
X = 20% of Unit Unit's Atk
Unit Unit
Temporary debuffs Spd/Def-5Foe Foe
Neutralize Penalties Neutralizes Atk/Spd PenaltiesUnit Unit
Desperation Follow-up before counterPlayer Phase

Notes[]

  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • Hoðr's Zeal does not guarantee the user a follow-up.
  • If the user can perform a follow-up, either by passing the Spd difference check or from guaranteed follow-up effects, the initial attack and follow-up will occur before the foe can perform a counterattack.
  • Effects such as  Vantage or  Paranoia have priority over Hoðr's Zeal's priority changing effect.
  • Hoðr's Zeal changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 Hardy Bearing 3 or Icon Skill Weapon Caltrop Dagger+.
  • The stat decrease that can be applied by Hoðr's Zeal II is considered a  Penalty.
    • Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have  Penalties for their first action.
      • If the unit also has  Grand Strategy, any  Penalties will remain active until the start of that unit's next phase.
  • Hoðr's Zeal II applies the  Exposure status effect.
    • Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have  Exposure for their first action.

List of owners[]

UnitSkill chain
Nanna Beloved Princess Face FC
Hoðr's Zeal
★
Hoðr's Zeal II
★

In other languages[]

Language Name
Japanese ヘズルの聖戦士
German Hoðrs Eifer
Spanish (Europe) Fervor de Hoðr
Spanish (Latin America) Fervor de Hoðr
French Ferveur de Hoðr
Italian Zelo di Hoðr
Traditional Chinese (Taiwan) 赫哲爾的聖戰士
Portuguese Ardor de Hoðr

See also[]