* Unused restrictions: No restrictions.
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Hoðr's Zeal | ||
| Map effects | ||
| 【Canto (Rem. +1)】 | Unit | — |
| Combat effects | ||
| Boosts damage by X% X = 20% of Unit's Atk | Unit | — |
| Follow-up before counter | Player Phase | |
| Hoðr's Zeal II | ||
| Status effects | ||
| Spd/Def-7 | Closest Foes & Foes within 2 spaces of those Foes | At start of turn |
| Exposure | ||
| Map effects | ||
| 【Canto (Rem. +1)】 | Unit | — |
| Combat effects | ||
| Boosts damage by X% X = 20% of Unit's Atk | Unit | — |
| Spd/Def-5 | Foe | |
| Neutralizes Atk/Spd Penalties | Unit | |
| Follow-up before counter | Player Phase | |
Notes[]
- If an effect that grants "another action" to unit would trigger, (such as with Galeforce) the extra action will be granted before 【Canto (Rem. +1)】 triggers (excluding effects that grant "another action" after Canto).
- 【Canto (Rem. +1)】 will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- 【Canto (Rem. +1)】 triggers after "after combat" movement effects such as Repel 4, Harrowing Call, or Movement Passives.
- If 【Canto (Rem. +1)】 has already been triggered that turn, Canto re-enabling effects can allow 【Canto (Rem. +1)】 to trigger again.
- If an ally has an effect such as Salvage or Summer Chilling, the unit can also warp to the ally after triggering Canto regardless of distance restrictions.
- Canto Control will reduce the amount of movement granted by 【Canto (Rem. +1)】 to 1 space (or 2 spaces with Salvage) for Range = 1 units and 0 spaces (or 1 space with Salvage) for Range = 2 units.
- 【Canto (Rem. +1)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (Rem. +1)】 to enter or cross through a forest.
- 【Canto (Rem. +1)】 also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, Traverse Terrain, and 【Pathfinder】.
- 【Canto (Rem. +1)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (Rem. +1)】.
- 【Canto (Rem. +1)】 also takes into account status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- 【Canto (Rem. +1)】 will have the remaining value be reduced to 1 if the unit was inflicted with Stall or Gravity and did not move.
- The remaining value for 【Canto (Rem. +1)】 will not be affected if the unit was inflicted with Stall or Gravity after combat.
- The damage boosting effect of Hoðr's Zeal is not affected by the weapon-triangle, and includes the increased Atk from skills like Blárblade+ in its calculations.
- The damage boosting effect of Hoðr's Zeal ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe equipped with Invincible Sister will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after it triggers.
- A foe equipped with Vengeful God will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after Miracle triggers if that foe's HP ≥ 25% at start of combat.
- For more information, see Damage calculation.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Hoðr's Zeal does not guarantee the user a follow-up.
- If the user can perform a follow-up, either by passing the Spd difference check or from guaranteed follow-up effects, the initial attack and follow-up will occur before the foe can perform a counterattack.
- Effects such as Vantage or Paranoia have priority over Hoðr's Zeal's priority changing effect.
- Hoðr's Zeal changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Caltrop Dagger+.
- The stat decrease that can be applied by Hoðr's Zeal II is considered a Penalty.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Hoðr's Zeal II applies the Exposure status effect.
- The damage boosting effect is a flat +10 damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe equipped with Invincible Sister will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after it triggers.
- A foe equipped with Vengeful God will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after Miracle triggers if that foe's HP ≥ 25% at start of combat.
- For more information, see Damage calculation.
- The stat reduction that can be applied during combat by Hoðr's Zeal II is considered a temporary debuff.
- Hoðr's Zeal II can neutralize Penalties during combat.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Hoðr's Zeal II do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Hoðr's Zeal II will apply.
List of owners[]
| Unit | Skill chain | |
|---|---|---|
| Hoðr's Zeal 5 | Hoðr's Zeal II 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | ヘズルの聖戦士 |
| German | Hoðrs Eifer |
| Spanish (Europe) | Fervor de Hoðr |
| Spanish (Latin America) | Fervor de Hoðr |
| French | Ferveur de Hoðr |
| Italian | Zelo di Hoðr |
| Traditional Chinese (Taiwan) | 赫哲爾的聖戰士 |
| Portuguese | Ardor de Hoðr |
