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Status Icon WeaponStatus Icon MoveHinoka Warrior Princess Face FC
Hinoka: Warrior Princess
Status Icon WeaponStatus Icon MoveHinoka Blue Sky Warrior Face FC
Hinoka: Blue Sky Warrior
Status Icon WeaponStatus Icon MoveHinoka Relaxed Warrior Face FC
Hinoka: Relaxed Warrior
Status Icon WeaponStatus Icon MoveHinoka Fair Pirate Pair Face FC
Hinoka: Fair Pirate Pair
General Quotes Misc Heroic Ordeal
Hinoka
Thundering Wings
Portrait
Hinoka Thundering Wings Face
Attack
Hinoka Thundering Wings BtlFace
Special
Hinoka Thundering Wings BtlFace C
Damage

Hinoka Thundering Wings BtlFace D

Art by: Kita Senri (北千里)
Description Queen of Hoshido, having taken up both the convictions and the divine weapons of her brothers, Ryoma and Takumi. Appears in Fire Emblem Fates.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Fire Fire
Ally Boost HP+3, Res+4
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 200, treats unit's stats as 200 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2: Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type Icon Class Red Bow Red bow
Move Type Icon Move Flying Flying
Voice Actor EN Cindy Robinson
Voice Actor JP 名塚佳織(Kaori Nazuka)
Release Date
Entry Icon MiniUnit Head 11 Fates
Version 7.5
Internal ID PID_伝承ヒノカ (955)
Origin 110000200600

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/174/5/613/14/151/2/32/3/440
★15/16/175/6/714/15/161/2/32/3/442
★16/17/185/6/714/15/162/3/43/4/545
★16/17/186/7/815/16/172/3/43/4/547
★17/18/196/7/815/16/173/4/54/5/650

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3532/35/3734/37/3914/16/1913/16/18135~137
★30/33/3635/38/4137/40/4215/17/2014/17/19144~146
★33/36/3938/41/4439/42/4517/20/2316/19/22158
★34/37/4041/44/4741/44/4818/21/2417/20/23166~167
★36/40/4343/46/5043/46/5020/23/2719/22/25176~178

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%70%45%40%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Silver Bow92
Effective against flying foes.
200★★
Fujin-Raijin Yumi142
Enables【Canto (1)】.

Accelerates Special trigger (cooldown count-1). Effective against flying and armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit has weapon-triangle advantage or unit's Spd > foe's Spd, foe cannot counterattack.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Glimmer2
Boosts damage dealt by 50%.
200★
Deadeye3
Doubles damage dealt. Disables non-Special skills that "reduce damage by X%."
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Catch 1Atk/Spd Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Atk Spd Catch 2Atk/Spd Catch 2
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Atk Spd Catch 3Atk/Spd Catch 3
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
Atk Spd Catch 4Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BWings of Mercy 1Wings of Mercy 1
If an ally's HP ≤ 30%, unit can move to a space adjacent to that ally.
60★
Wings of Mercy 2Wings of Mercy 2
If an ally's HP ≤ 40%, unit can move to a space adjacent to that ally.
120★
Wings of Mercy 3Wings of Mercy 3
If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally.
240★
Wings of Mercy 4Wings of Mercy 4
Inflicts Def/Res-3 on foe during combat. If unit is within 3 spaces of an ally and that ally's HP ≤ 99%, unit can move to a space adjacent to that ally. If an ally's HP ≤ 60%, unit can move to a space within 2 spaces of that ally.
300★
CRallying CryRallying Cry
At start of turn, if unit is within 2 spaces of an ally, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn and grants【Charge】 to unit and flying allies within 2 spaces of unit for 1 turn. Inflicts Spd/Def/Res-5 on infantry, armored, and cavalry foes within 3 rows or 3 columns centered on unit during combat.

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
300★

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