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General | Quotes | Misc | Heroic Ordeal |
Hinoka Fair Pirate Pair | ||
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Art by: Yoshiro Ambe (あんべよしろう) | ||
Description | Two princesses, one from Hoshido and the other from Nohr, have banded together as pirates. They appear in Fire Emblem Fates. | |
Rarities | 5 Focus — Special Duo | |
Duo Skill [Collapse] |
Grants Atk/Spd+6 to unit and flying allies within 3 rows or 3 columns centered on unit, and they can move 1 extra space. (That turn only. Does not stack.) Inflicts【Gravity】on bow, dagger, magic, and staff foes within 3 rows or 3 columns centered on unit if they are also infantry, armored, or cavalry foes. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Grants Atk/Spd+6 to unit and flying allies within 3 rows or 3 columns centered on unit, and they can move 1 extra space. (That turn only. Does not stack.) Inflicts【Gravity】on bow, dagger, magic, and staff foes within 3 rows or 3 columns centered on unit if they are also infantry, armored, or cavalry foes. 【Gravity】 Restricts target's movement to 1 space through its next action. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 190, treats unit's stats as 190 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | |
Weapon Type | Green bow | |
Move Type | Flying | |
Voice Actor EN | Cindy Robinson + Misty Lee | |
Voice Actor JP | 名塚佳織(Kaori Nazuka) with 沢城みゆき(Miyuki Sawashiro) | |
Release Date | ||
Addition Date | ||
Entry | Fates | |
Version | 5.8 | |
Internal ID | PID_比翼ヒノカ (690)
| |
Origin | 110000200600 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 7/8/9 | 7/8/9 | 1/2/3 | 3/4/5 | 38 |
2 | 15/16/17 | 8/9/10 | 8/9/10 | 1/2/3 | 3/4/5 | 40 |
3 | 16/17/18 | 8/9/10 | 8/9/10 | 2/3/4 | 4/5/6 | 43 |
4 | 16/17/18 | 9/10/11 | 9/10/11 | 2/3/4 | 4/5/6 | 45 |
5 | 17/18/19 | 9/10/11 | 9/10/11 | 3/4/5 | 5/6/7 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 28/31/33 | 28/31/33 | 14/16/19 | 14/17/19 | 126~128 |
2 | 30/33/36 | 31/34/36 | 31/34/36 | 15/17/20 | 15/18/20 | 135~137 |
3 | 33/36/39 | 33/36/39 | 33/36/39 | 17/20/23 | 17/20/23 | 148 |
4 | 34/37/40 | 35/38/42 | 35/38/42 | 18/21/24 | 18/21/24 | 155~156 |
5 | 36/40/43 | 37/40/44 | 37/40/44 | 20/23/27 | 20/23/26 | 165~167 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 70% | 45% | 40% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 3 | 3 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Mermaid Bow | 14 | 2 | Effective against flying and armored foes. Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and calculates damage using the lower of foe's Def or Res, and also, if unit initiates combat, unit's Spd > foe's Spd, and unit has weapon-triangle advantage, unit attacks twice. | 400 | 5 | 5 |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Harsh Command | 1 | Converts penalties on target into bonuses. | 150 | 4 | 3 |
Harsh Command+ | 1 | Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. | 400 | — | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 2 | |
Atk/Spd Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 3 | ||
Atk/Spd Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 5 | ||
B | S/R Far Trace 1 | Enables【Canto (Rem.)】. Inflicts Spd/Res-1 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 60 | 3 | |
S/R Far Trace 2 | Enables【Canto (Rem.)】. Inflicts Spd/Res-2 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 120 | 4 | ||
S/R Far Trace 3 | Enables【Canto (Rem.)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 240 | 5 | ||
C | Def/Res Rein 1 | Inflicts Def/Res-2 on foes within 2 spaces during combat. | 60 | 1 | |
Def/Res Rein 2 | Inflicts Def/Res-3 on foes within 2 spaces during combat. | 120 | 2 | ||
Def/Res Rein 3 | Inflicts Def/Res-4 on foes within 2 spaces during combat. | 240 | 4 |