All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Ruby Sword||8||1||If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.||200||4||3|
|Ruby Sword+||12||1||If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.||300||5||5|
|Hinata's Katana||16||1||If foe initiates combat, grants Atk/Def+4 during combat.||400||—||5|
Hinata's Katana can be upgraded in the Weapon Refinery.
Hinata's Katana can be upgraded with the additional effect "Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.".
This unit owns no Assist skills.
|Buckler||3||Reduces damage from an adjacent foe's attack by 30%.||100||4||3|
|Pavise||3||Reduces damage from an adjacent foe's attack by 50%.||200||—||4|
|A||Fury 1||Grants Atk/Spd/Def/Res+1. After combat, deals 2 damage to unit.||50||1|
|Fury 2||Grants Atk/Spd/Def/Res+2. After combat, deals 4 damage to unit.||100||2|
|Fury 3||Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.||200||4|
|B||Brash Assault 1||If unit initiates combat against a foe that can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack.||50||3|
|Brash Assault 2||If unit initiates combat against a foe that can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack.||100||4|
|Brash Assault 3||If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack.||200||5|