General | Quotes | Misc | Heroic Ordeal |
Hilda Queen of Friege | |
---|---|
Art by: motsutsu / Trys Inc. | |
Description | Wife of Bloom, leader of House Friege. Feared for her cruelty after it is revealed she forces children to participate in evil rituals. Appears in Fire Emblem: Genealogy of the Holy War. |
Rarities | 3![]() ![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Liz Morey |
Voice Actor JP | Yuko Sanpei (三瓶由布子) |
Release Date | |
Addition Date | |
Entry | ![]() |
Internal ID | PID_聖戦ヒルダ (797)
|
Origin | 30009901100 |
Contents
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 14/15/16 | 7/8/9 | 5/6/7 | 2/3/4 | 7/8/9 | 40 |
2![]() | 14/15/16 | 8/9/10 | 5/6/7 | 2/3/4 | 8/9/10 | 42 |
3![]() | 15/16/17 | 8/9/10 | 6/7/8 | 3/4/5 | 8/9/10 | 45 |
4![]() | 15/16/17 | 9/10/11 | 6/7/8 | 3/4/5 | 9/10/11 | 47 |
5![]() | 16/17/18 | 9/10/11 | 7/8/9 | 4/5/6 | 9/10/11 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 30/33/35 | 28/31/33 | 16/19/21 | 15/17/20 | 28/31/33 | 130~131 |
2![]() | 31/34/37 | 31/34/36 | 17/20/22 | 16/18/21 | 31/34/36 | 139~141 |
3![]() | 34/37/40 | 33/36/39 | 19/22/25 | 18/21/24 | 33/36/39 | 152 |
4![]() | 35/38/41 | 35/38/42 | 20/23/26 | 19/22/25 | 35/38/42 | 159~160 |
5![]() | 38/41/44 | 37/40/44 | 22/25/28 | 21/24/28 | 37/40/44 | 170~171 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 55% | 70% | 40% | 45% | 70% | 280% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire | 4 | 2 | — | 50 | 1![]() | 1![]() |
Elfire | 6 | 2 | — | 100 | 2![]() | 2![]() |
Bolganone | 9 | 2 | — | 200 | 4![]() | 3![]() |
Fiery Bolganone | 14 | 2 | Grants Res+3. At start of turn, if unit is within 4 spaces of a foe, grants【Dominance】 to unit and inflicts Atk/Res-6 on nearest foes through their next actions. If unit initiates combat or is not adjacent to an ally, grants Atk/Res+6 to unit during combat. 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. | 400 | 5![]() | 5![]() |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4![]() | 3![]() |
Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4![]() |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Atk/Res Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 3![]() |
![]() | Atk/Res Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 4![]() | |
![]() | Atk/Res Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 5![]() | |
C | ![]() | Rouse Atk/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 to unit for 1 turn. | 60 | 1![]() |
![]() | Rouse Atk/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 to unit for 1 turn. | 120 | 2![]() | |
![]() | Rouse Atk/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 to unit for 1 turn. | 240 | 4![]() |