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Hilda: Idle Maiden
Hilda: Holiday Layabout
Marianne: Adopted Daughter
General Quotes Misc Heroic Ordeal
Hilda
Deer's Two-Piece
Portrait
Hilda Deers Two-Piece Face.webp
Attack
Hilda Deers Two-Piece BtlFace.webp
Special
Hilda Deers Two-Piece BtlFace C.webp
Damage
Hilda Deers Two-Piece BtlFace D.webp
Art by: Niji Hayashi (ニジハヤシ)
Description The cosmopolitan Hilda joined by the provincial Marianne, but it seems even with their polar- opposite personalities, the two get along well... They appear in Fire Emblem: Three Houses.
Rarities 5★ Focus — Special
Duo Skill Inflicts Atk-7 on foes within 3 columns or 3 rows centered on unit through their next actions and inflicts【Isolation】on them.

Once used, Duo Skill cannot be activated again right away. At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 190, treats unit's stats as 190 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Weapon Type  Staff
Move Type Icon Move Flying.png Flying
Voice Actor EN Celeste Henderson + Xanthe Huynh
Voice Actor JP Kuwahara Yuuki (桑原由気) with Hata Sawako (秦佐和子)
Release Date
Entry Icon MiniUnit Head 12.png Three Houses
Internal ID PID_比翼ヒルダ (672)
Origin 120000400700

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★14/15/166/7/87/8/92/3/43/4/537
2★14/15/167/8/98/9/102/3/43/4/539
3★15/16/177/8/98/9/103/4/54/5/642
4★15/16/178/9/109/10/113/4/54/5/644
5★16/17/188/9/109/10/114/5/65/6/747

Level 40 stats

RarityHPAtkSpdDefResTotal
1★28/31/3425/28/3128/31/3311/14/1716/18/21121~123
2★29/32/3528/31/3431/34/3612/15/1817/19/22130~132
3★32/35/3830/33/3633/36/3914/17/2019/22/25143
4★33/36/3932/35/3835/38/4215/18/2120/23/26150~151
5★35/39/4234/37/4037/40/4417/20/2322/25/29160~162

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%65%70%35%45%265%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Assault102501★1★
Sunshade Staff142Calculates damage from staff like other weapons. Grants Atk+6 to allies within 2 spaces during combat. Grants Special cooldown charge +1 per foe's attack to allies within 2 spaces during their combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat.4005★5★

Assists[]

NameRangeDescriptionSPDefaultUnlock
Heal1Restores 5 HP to target ally.501★1★
Reconcile1Restores 7 HP to unit and target ally.1003★2★
Nudge1Restores 8 HP to target ally and pushes target ally 1 space away.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
2004★3★
Nudge+1Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
3005★5★

Specials[]

This unit owns no Special skills.

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Spd Push 1At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.602★
Atk/Spd Push 2At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.1203★
Atk/Spd Push 3At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat.2404★
Atk/Spd Push 4At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.3005★
BDazzling Staff 1At start of combat, if unit's HP = 100%, foe cannot counterattack.601★
Dazzling Staff 2At start of combat, if unit's HP ≥ 50%, foe cannot counterattack.1202★
Dazzling Staff 3Foe cannot counterattack.2404★
CEven Recovery 1At start of even-numbered turns, restores 5 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
603★
Even Recovery 2At start of even-numbered turns, restores 10 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
1204★
Even Recovery 3At start of even-numbered turns, restores 20 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
2405★