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General | Quotes | Misc | Heroic Ordeal |
Hilda Deer's Two-Piece | ||
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Art by: Niji Hayashi (ニジハヤシ) | ||
Description | The cosmopolitan Hilda joined by the provincial Marianne, but it seems even with their polar- opposite personalities, the two get along well... They appear in Fire Emblem: Three Houses. | |
Rarities | 5 Focus — Special Duo | |
Duo Skill [Collapse] |
Inflicts Atk-7 on foes within 3 columns or 3 rows centered on unit through their next actions and inflicts【Isolation】on them. Once used, Duo Skill cannot be activated again right away. At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again. (Duo Skills can be used by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Inflicts Atk-7 on foes within 3 columns or 3 rows centered on unit through their next actions and inflicts【Isolation】on them. Once used, Duo Skill cannot be activated again right away. At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again. 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) (Duo Skills can be used by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 190, treats unit's stats as 190 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | |
Weapon Type | Staff | |
Move Type | Flying | |
Voice Actor EN | Celeste Henderson + Xanthe Huynh | |
Voice Actor JP | 桑原由気(Yuuki Kuwahara) with 秦佐和子(Sawako Hata) | |
Release Date | ||
Entry | Three Houses | |
Version | 5.6 | |
Internal ID | PID_比翼ヒルダ (672)
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Origin | 120000400700 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 6/7/8 | 7/8/9 | 2/3/4 | 3/4/5 | 37 |
2 | 14/15/16 | 7/8/9 | 8/9/10 | 2/3/4 | 3/4/5 | 39 |
3 | 15/16/17 | 7/8/9 | 8/9/10 | 3/4/5 | 4/5/6 | 42 |
4 | 15/16/17 | 8/9/10 | 9/10/11 | 3/4/5 | 4/5/6 | 44 |
5 | 16/17/18 | 8/9/10 | 9/10/11 | 4/5/6 | 5/6/7 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 25/28/31 | 28/31/33 | 11/14/17 | 16/18/21 | 121~123 |
2 | 29/32/35 | 28/31/34 | 31/34/36 | 12/15/18 | 17/19/22 | 130~132 |
3 | 32/35/38 | 30/33/36 | 33/36/39 | 14/17/20 | 19/22/25 | 143 |
4 | 33/36/39 | 32/35/38 | 35/38/42 | 15/18/21 | 20/23/26 | 150~151 |
5 | 35/39/42 | 34/37/40 | 37/40/44 | 17/20/23 | 22/25/29 | 160~162 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 65% | 70% | 35% | 45% | 265% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | 1 | 1 |
Sunshade Staff | 14 | 2 | Calculates damage from staff like other weapons. Grants Atk+6 to allies within 2 spaces during combat. Grants Special cooldown charge +1 per foe's attack to allies within 2 spaces during their combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat. | 400 | 5 | 5 |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Reconcile | 1 | Restores 7 HP to unit and target ally. | 100 | 3 | 2 |
Nudge | 1 | Restores 8 HP to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 200 | 4 | 3 |
Nudge+ | 1 | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 300 | 5 | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 2 | |
Atk/Spd Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 3 | ||
Atk/Spd Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 5 | ||
B | Dazzling Staff 1 | At start of combat, if unit's HP = 100%, foe cannot counterattack. | 60 | 1 | |
Dazzling Staff 2 | At start of combat, if unit's HP ≥ 50%, foe cannot counterattack. | 120 | 2 | ||
Dazzling Staff 3 | Foe cannot counterattack. | 240 | 4 | ||
C | Even Recovery 1 | At start of even-numbered turns, restores 5 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 3 | |
Even Recovery 2 | At start of even-numbered turns, restores 10 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 4 | ||
Even Recovery 3 | At start of even-numbered turns, restores 20 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 5 |