| Type | Icon | Name | SP | Required | Description 【Switch】
| |
|---|---|---|---|---|---|---|
| C | Higher Ground | 300 | Close Guard 3 Distant Guard 3 | Foes with Range = 1 cannot warp into spaces within 3 spaces of unit and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains). If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit. If foe's Range = 2, grants Def/Res+4 to unit during combat. | Foes with Range = 1 cannot warp into spaces within 3 spaces of unit and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains). If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit. If foe's Range = 2, grants Def/Res+4 to unit during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | |
| Cannot use: | ||||||
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Map effects | ||
| Cannot warp into spaces within 3 spaces of Unit | Range = 1 Foes | — |
| Cannot warp into spaces within 4 spaces of Unit | Range = 2 Foes | |
| 【Savior】 | Unit | Enemy Phase & Range = 2 Foe attacks an Ally within 2 spaces |
| Combat effects | ||
| Def/Res+4 | Unit | Foe's Range = 2 |
Notes[]
- Higher Ground can prevent foes from warping.
- The movement granted by Charge and warping Canto effects are treated the same way as warping effects, and can thus be obstructed by Higher Ground.
- Foes using a Pass effect, True Charge, a camp, a fortress, or sigils will still be able to warp.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- 【Savior】 is triggered after Area-of-effect Specials (excluding Røkkr area-of-effect Specials).
- 【Savior】 will not trigger if the user has multiple 【Savior】 effects or if multiple units with a 【Savior】 effect can protect the same ally.
- 【Savior】 will not protect the user's allies who are inflicted with Undefended or are in combat against a foe with skills such as Enclosing Claw.
- Effects such as Time's Grip and Feud will not disable 【Savior】.
- If 【Savior】 is triggered:
- The user is considered as adjacent to the protected ally, which means skills that have the "If unit is adjacent to an ally" condition trigger, while skills that have the "If unit is not adjacent to an ally" condition do not trigger.
- The user will not be able to trigger effects with a condition that "excludes when 【Savior】 triggers" such as Might of Myriads, Spd Preempt 3, or Paranoia.
- Only during combat skills that are active on the protected ally will be accounted on the user.
- "After combat" movement is disabled, even if the user or foe is defeated, such as with the movement from Repel 4, Harrowing Call, or Movement Passives.
- The protected ally is unaffected by "after combat" effects, such as from Pain+ and Fatal Smoke 4.
- The stat boost that can be applied during combat by Higher Ground is considered a temporary buff.
- Effects such as Impenetrable Void and Feud will not disable Higher Ground's temporary buffs but will still disable other ally skills from activating.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Distant Guard 1 5 | Distant Guard 2 5 | Distant Guard 3 5 | Higher Ground 5 | |
| Distant Guard 1 5 | Distant Guard 2 5 | Distant Guard 3 5 | Higher Ground 5 | |
Availability[]
Summoning events
| Start | End | Event | Skill |
|---|---|---|---|
| 2025-01-01 | 2025-02-01 | Greetings to You | Higher Ground |
| 2025-03-13 | 2025-04-13 | Double AHR: Top Eight | Higher Ground |
| 2025-05-07 | 2025-06-06 | New Heroes & Rearmed Dedue | Higher Ground |
| 2025-06-23 | 2025-07-07 | Focus: Double Special Heroes | Higher Ground |
| 2025-08-29 | 2025-09-15 | Legendary Heroes - Diamant | Higher Ground |
| 2025-11-12 | 2025-11-26 | Legendary & Mythic Hero Remix 2 | Higher Ground |
| 2025-11-25 | 2025-12-08 | Focus: Heroes with Savior Skills | Higher Ground |
| 2026-01-01 | 2026-02-01 | New Year: ω Special Heroes 1 | Higher Ground |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages[]
| Language | Name |
|---|---|
| Japanese | 縄張り・護り手・遠 |
| German | Weites Gelände |
| Spanish (Europe) | Terreno elevado |
| Spanish (Latin America) | Terreno elevado |
| French | Terrain élevé |
| Italian | Terreno superiore |
| Traditional Chinese (Taiwan) | 地盤・守護人・遠 |
| Portuguese | Terreno superior |

