Hidden Thorns+ | ||
---|---|---|
Weapon type | ||
Might | 12 | |
Range | 2 | |
Required | Hidden Thorns | |
SP | 300 | |
Exclusive? | No | |
String ID | SID_花の髪飾り+
| |
Description [Collapse] |
During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 |
During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Notes[ | ]
- The effect of Hidden Thorns+ only activates during the first combat that the user enters during either phase of that turn.
- If the user or a foe has any skills that neutralize or stack with Hidden Thorns+'s effect, those effects will only stack or be neutralized during the first combat that the user enters during either phase of that turn.
- The stat increase that can be applied by Hidden Thorns+ is considered a temporary buff.
- The healing effect is triggered regardless of whether Hidden Thorns+'s user performs an attack during combat. If foe initiates combat and user cannot counterattack, Hidden Thorns+'s healing effect will still trigger.
- Hidden Thorns+'s user needs to survive the combat for the healing effect to trigger.
- Hidden Thorns+'s healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Hidden Thorns+'s after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- The stat decrease that can be applied by Hidden Thorns+ is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
+2 HP, +1 Mt | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 |
During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350 SP, 500, 50 | |
+2 HP, +2 Spd | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 |
During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350 SP, 500, 50 | |
+2 HP, +3 Def | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 |
During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350 SP, 500, 50 | |
+2 HP, +3 Res | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 |
During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
350 SP, 500, 50 |
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Dagger 5 | Steel Dagger 5 | Hidden Thorns 5 | Hidden Thorns+ 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 花の髪飾り+ |
German | Geheimdornen+ |
Spanish (Europe) | Espinas furtivas + |
Spanish (Latin America) | Espinas furtivas + |
French | Épines cachées + |
Italian | Spine occulte+ |
Traditional Chinese (Taiwan) | 花朵髮飾+ |
Portuguese | Espinhos ocultos+ |