Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps).
Level 1 Stats
Rarity
HP
Atk
Spd
Def
Res
Total
1
16
7
7
6
2
38
2
16
8
8
6
2
40
3
17
8
8
7
3
43
4
17
9
9
7
3
45
5
18
9
9
8
4
48
Level 40 Stats
Rarity
HP
Atk
Spd
Def
Res
Total
1
34
26
30
25
11
126
2
35
29
33
27
12
136
3
38
31
35
30
14
148
4
39
33
37
31
15
155
5
42
35
39
34
17
167
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)
Accelerates Special trigger (cooldown count-1). If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)