General | Quotes | Misc | Heroic Ordeal |
Hel Death Sovereign | |
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Art by: Kozaki Yusuke (コザキユースケ) | |
Description | Sovereign of Hel, the realm of the dead. Her power increases as the ranks of the dead grow. She aims for all the living to enter her realm. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Dark |
Ally Boost | HP+5, Def+5 |
Weapon Type | Axe |
Move Type | Flying |
Voice Actor EN | Barbara Goodson |
Voice Actor JP | 小山茉美(Mami Koyama) |
Release Date | |
Entry | Heroes |
Version | 4.7 |
Ally Internal ID | PID_ヘル味方 (548)
|
Enemy Internal ID | EID_ヘル (52)
|
Origin | 00000330100 |
Ally stats[ | ]
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 7/8/9 | 8/9/10 | 5/6/7 | 0/1/2 | 40 |
2 | 15/16/17 | 8/9/10 | 9/10/11 | 5/6/7 | 0/1/2 | 42 |
3 | 16/17/18 | 8/9/10 | 9/10/11 | 6/7/8 | 1/2/3 | 45 |
4 | 16/17/18 | 9/10/11 | 10/11/12 | 6/7/8 | 1/2/3 | 47 |
5 | 17/18/19 | 9/10/11 | 10/11/12 | 7/8/9 | 2/3/4 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 26/29/32 | 29/32/34 | 19/22/25 | 9/12/15 | 126~127 |
2 | 30/33/36 | 29/32/35 | 32/35/37 | 20/23/26 | 10/13/16 | 135~136 |
3 | 33/36/39 | 31/34/37 | 34/37/40 | 23/26/29 | 12/15/18 | 148 |
4 | 34/37/40 | 33/36/39 | 36/39/43 | 24/27/30 | 13/16/19 | 155~156 |
5 | 36/40/43 | 35/38/41 | 38/41/45 | 26/30/33 | 15/18/21 | 166~168 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 65% | 70% | 50% | 35% | 270% |
Stats between level 1 and 40
Enemy stats[ | ]
/assets/Common/SRPG/Enemy/
. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16 | 7 | 7 | 6 | 2 | 38 |
2 | 16 | 8 | 8 | 6 | 2 | 40 |
3 | 17 | 8 | 8 | 7 | 3 | 43 |
4 | 17 | 9 | 9 | 7 | 3 | 45 |
5 | 18 | 9 | 9 | 8 | 4 | 48 |
Level 40 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 34 | 26 | 30 | 25 | 11 | 126 |
2 | 35 | 29 | 33 | 27 | 12 | 136 |
3 | 38 | 31 | 35 | 30 | 14 | 148 |
4 | 39 | 33 | 37 | 31 | 15 | 155 |
5 | 42 | 35 | 39 | 34 | 17 | 167 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 60% | 70% | 60% | 30% | 275% |
Skills[ | ]
Ally Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Hel's Reaper | 16 | 1 | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) | 400 | 5 | 5 |
Hel's Reaper can be upgraded in the Weapon Refinery.
When upgraded, the description of Hel's Reaper becomes "Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and also, if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per combat; does not stack). If foe initiates combat or foe's HP ≥ 50% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat.".
Hel's Reaper can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25% or 【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 40% during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
Enemy Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Hel Scythe | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) | 400 | 5 | — |
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Distant Counter | Unit can counterattack regardless of foe's range. | 300 | 5 | |
Distant Pressure | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 5 | ||
B | Guard Bearing 1 | During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 30%. | 60 | 1 | |
Guard Bearing 2 | During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 40%. | 120 | 2 | ||
Guard Bearing 3 | During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 50%. | 240 | 4 | ||
C | Inevitable Death | Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. | 300 | 5 | |
Inevitable Death+ | For each foe within 4 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassible terrain). Inflicts Atk/Spd/Def/Res-5 on foes within 2 spaces of unit during combat. If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 300 | 5 |