| General | Quotes | Misc | Heroic Ordeal |
| Heimdallr God of Foresight | |
|---|---|
| Art by: Maeshima Shigeki (前嶋重機) | |
| Description | A god of Ásgarðr, the celestial realm. Has an intellectual nature and can foresee the actions of others. |
| Rarities | 5 Focus — Mythic |
| Mythic Effect | Anima |
| Boost | HP+5, Atk+3 |
| Mythic Effect 2 Boost |
Defensive Team Bonus |
| Mythic Effect 3 Boost |
Defensive Team Call |
| Weapon Type | Blue Tome |
| Move Type | Cavalry |
| Voice Actor EN | Elsie Lovelock |
| Voice Actor JP | 内山夕実 |
| Release Date | |
| Addition Date | |
| Entry | Heroes |
| Version | 9.10 |
| Ally Internal ID | PID_ヘイムダル味方 (1307)
|
| Enemy Internal ID | EID_ヘイムダル (115)
|
| Origin | 00000900500 |
Ally stats[]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 15/16/17 | 11/12/13 | 0/1/2 | 2/3/4 | 7/8/9 | 40 |
| 2 | 15/16/17 | 12/13/14 | 0/1/2 | 2/3/4 | 8/9/10 | 42 |
| 3 | 16/17/18 | 12/13/14 | 1/2/3 | 3/4/5 | 8/9/10 | 45 |
| 4 | 16/17/18 | 13/14/15 | 1/2/3 | 3/4/5 | 9/10/11 | 47 |
| 5 | 17/18/19 | 13/14/15 | 2/3/4 | 4/5/6 | 9/10/11 | 50 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 31/34/36 | 35/38/41 | 8/10/13 | 18/21/23 | 35/38/40 | 140~142 |
| 2 | 32/35/38 | 38/41/44 | 8/11/14 | 19/22/25 | 38/41/44 | 150 |
| 3 | 35/38/41 | 41/44/47 | 10/13/16 | 22/25/28 | 41/44/47 | 164 |
| 4 | 36/39/42 | 44/47/50 | 11/14/17 | 23/26/29 | 44/47/50 | 173 |
| 5 | 39/42/45 | 46/49/52 | 12/16/19 | 26/29/32 | 46/49/53 | 184~186 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 55% | 80% | 30% | 55% | 90% | 310% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 16 | 11 | 1 | 3 | 8 | 39 |
| 2 | 16 | 12 | 1 | 3 | 9 | 41 |
| 3 | 17 | 12 | 2 | 4 | 9 | 44 |
| 4 | 17 | 13 | 2 | 4 | 10 | 46 |
| 5 | 18 | 13 | 3 | 5 | 10 | 49 |
Level 40 Stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 32 | 37 | 10 | 19 | 38 | 136 |
| 2 | 33 | 40 | 11 | 20 | 41 | 145 |
| 3 | 36 | 43 | 13 | 23 | 44 | 159 |
| 4 | 37 | 46 | 14 | 24 | 47 | 168 |
| 5 | 40 | 48 | 16 | 27 | 49 | 180 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 80% | 30% | 50% | 90% | 300% |
Skills[]
Ally Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Light | 4 | 2 | — | 50 | 1 | 1 |
| Ellight | 6 | 2 | — | 100 | 2 | 2 |
| Shine | 9 | 2 | — | 200 | 4 | 3 |
| Mystic Gjallarhorn | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, grants Special cooldown count-1 to unit. If defending in Aether Raids, at the start of enemy phase, grants【Foresight Snare】 to allies closest to the bottom of the map within 3 columns centered on unit for 1 turn. If not defending in Aether Raids, at the start of enemy phase, if there is only one ally (excluding unit) with the highest Def among allies closest to foe, grants【Foresight Snare】 to that ally for 1 turn. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def/Res-5 and neutralizes foe's bonuses to Atk/Def/Res during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials; X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15), and restores 7 HP to unit after combat. 【Foresight Snare】 If foe initiates combat and there were no combat instances on the current turn yet (player phase and enemy phase are counted separately), triggers the following effects: - Cancels foe's attack, completing their action. - Inflicts【Isolation】and status preventing counterattacks on foe through foe's next action. - Cancels Foresight Snare granted to your army. (These effect trigger after Aether Raids traps but before Savior; does not trigger in Pawns of Loki). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) | 400 | 5 | 5 |
Enemy Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Gjallarhorn | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, grants Special cooldown count-1 to unit. At start of enemy phase, if there is only one ally with the highest Def among allies closest to foe, grants【Foresight Snare】to that ally for 1 turn. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def/Res-5 and neutralizes foe's bonuses to Atk/Def/Res during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials; X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15), and restores 7 HP to unit after combat. 【Foresight Snare】 If foe initiates combat and there were no combat instances on the current turn yet (player phase and enemy phase are counted separately), triggers the following effects: - Cancels foe's attack, completing their action. - Inflicts【Isolation】and status preventing counterattacks on foe through foe's next action. - Cancels Foresight Snare granted to your army. (These effect trigger after Aether Raids traps but before Savior; does not trigger in Pawns of Loki). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) | 400 | 5 | — |
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
| Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 |
| Ice Wall | 4 | Boosts damage by 70% of unit's Res when Special triggers. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-10, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 500 | — | 5 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Atk/Res Bond 1 | If unit is adjacent to an ally, grants Atk/Res+3 during combat. | 60 | 2 | |
| Atk/Res Bond 2 | If unit is adjacent to an ally, grants Atk/Res+4 during combat. | 120 | 3 | ||
| Atk/Res Bond 3 | If unit is adjacent to an ally, grants Atk/Res+5 during combat. | 240 | 4 | ||
| Atk/Res Aria | If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5). | 300 | 5 | ||
| B | An Open Book | Enables【Canto (Rem.; Min 1)】. At start of player phase or enemy phase, inflicts【Exposure】,【Discord】, and【Stall】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe, foe cannot make a follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Exposure】 Foe's attacks deal +10 damage. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space." | 300 | 5 | |
| C | Fortify Res 1 | At start of turn, grants Res+2 to adjacent allies for 1 turn. | 50 | 2 | |
| Fortify Res 2 | At start of turn, grants Res+3 to adjacent allies for 1 turn. | 100 | 3 | ||
| Fortify Res 3 | At start of turn, grants Res+4 to adjacent allies for 1 turn. | 200 | 4 | ||
| A/R Hone Assault | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Res during combat = 2 + number of allies on the map with the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect active, excluding unit (max 5). | 300 | 5 |



