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This page is about the weapon Heiðr. For the character Heiðr, see Heiðr.
Heiðr
Wep mg277
Weapon type Green Tome
Might 14
Range 2
Required Rexcalibur
SP 400
Exclusive? Yes
String ID SID_ヘイズ
Numeric ID 3634
Description
[ExpandCollapse]
Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 and【Guard】 on foes in cardinal directions of unit and target through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat. Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 and【Guard】 on foes in cardinal directions of unit and target through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Notes[ | ]

  • The stat decrease that can be applied by Heiðr is considered a Status Effect Penalty Penalty.
    • Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Status Effect Penalty Penalties for their first action.
      • If the unit also has Status Effect Grand Strategy Grand Strategy, any Status Effect Penalty Penalties will remain active until the start of that unit's next phase.
  • Heiðr applies the Status Effect Guard Guard status effect.
    • Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Status Effect Guard Guard for their first action.
    • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
      • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
      • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
    • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Green Axe Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
  • Heiðr does not trigger if the unit receives a Status Effect Bonus Bonus indirectly from skills, such as from Skilliconassist Rally Up Atk+.
  • Cardinal directions refers to spaces directly north, south, east, or west of the user. Distance does not factor.
  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.

List of owners[ | ]

UnitSkill chain
Heidr Innocent Goddess Face FC
Wind
★
Elwind
★
Rexcalibur
★
Heiðr
★

Gallery[ | ]

In other languages[ | ]

Language Name
English (US) Heiðr
Japanese ヘイズ
German Heiðr
Spanish (Europe) Heiðr
Spanish (Latin America) Heiðr
French Heiðr
Italian Heiðr
Traditional Chinese (Taiwan) 海慈
Portuguese Heiðr

See also[ | ]

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