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Status Icon WeaponStatus Icon MoveHeidr Cursed Goddess Face FC
Heiðr: Cursed Goddess
Status Icon WeaponStatus Icon MoveHeidr Cursed Goddess Serpent Face FC
Heiðr: Cursed Goddess
Status Icon WeaponStatus Icon MoveSeidr Times Goddesses Face FC
Seiðr: Time's Goddesses
General Quotes Misc Heroic Ordeal
Heiðr
Innocent Goddess
Portrait
Heidr Innocent Goddess Face
Attack
Heidr Innocent Goddess BtlFace
Special
Heidr Innocent Goddess BtlFace C
Damage

Heidr Innocent Goddess BtlFace D

Art by: Yoshiku (四々九)
Description Goddess of Vanaheimr, the realm of light. Pure and innocent, she adores Seiðr like a sister.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Mythic Effect Astra 02 Astra
Ally Boost HP+5, Res+5
Mythic Effect 2 Raiding Party Bonus
Weapon Type Icon Class Green Tome Green Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Alice Himora
Voice Actor JP 三森すずこ(Suzuko Mimori)
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 7.6
Internal ID PID_神階ヘイズ (956)
Origin 00000700400

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/1512/13/147/8/92/3/42/3/441
★13/14/1513/14/158/9/102/3/42/3/443
★14/15/1613/14/158/9/103/4/53/4/546
★14/15/1614/15/169/10/113/4/53/4/548
★15/16/1714/15/169/10/114/5/64/5/651

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3333/36/3831/34/3718/21/2311/14/17134~135
★28/31/3436/39/4134/37/4019/22/2512/15/18143~144
★31/34/3738/41/4437/40/4322/25/2814/17/20157
★32/35/3840/43/4740/43/4623/26/2915/18/21165~166
★34/38/4142/45/4942/45/4826/29/3217/20/23176~178

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%80%55%35%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Wind4250★★
Elwind62100★★
Rexcalibur92200★★
Heiðr142
Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 and【Guard】 on foes in cardinal directions of unit and target through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
400★★

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Rally Attack1
Grants Atk+4 to target ally for 1 turn.
150★★
Rally Atk/Spd1
Grants Atk/Spd+3 to target ally for 1 turn.
300★
Gold Serpent1
Grants the following effects to unit and target ally for 1 turn: from turn 1 on, grants Atk/Spd+X (X = number of turns × 2; max 8); from turn 2 on, enables【Canto (1)】; from turn 3 on, grants【Treachery】; and from turn 4 on, grants【Dual Strike】. Grants another action to unit. (Additional action and effects other than stat bonuses granted once per turn only. This skill treated as a Rally Assist skill.)

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Dual Strike】
If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.)
400★

Specials[ | ]

This unit owns no Special skills.

Passives[ | ]

TypeNameDescriptionSPUnlock
ADarting Blow 1Darting Blow 1
If unit initiates combat, grants Spd+2 during combat.
50★
Swift Sparrow 1Swift Sparrow 1
If unit initiates combat, grants Atk/Spd+2 during combat.
120★
Swift Sparrow 2Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during combat.
240★
Remote SparrowRemote Sparrow
If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%.
300★
BNull Follow Up 1Null Follow-Up 1
At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
60★
Null Follow Up 2Null Follow-Up 2
At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
120★
Null Follow Up 3Null Follow-Up 3
Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
240★
Mag. Null FollowMag. Null Follow
Inflicts Spd/Res-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead).
300★
CPanic Smoke 1Panic Smoke 1
If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
60★
Panic Smoke 2Panic Smoke 2
If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
120★
Panic Smoke 3Panic Smoke 3
Inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
240★
Panic Smoke 4Panic Smoke 4
After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions.

【Panic】
Converts bonuses on target into penalties through its next action.

【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently.
300★

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