General | Quotes | Misc | Heroic Ordeal |
Heiðr Innocent Goddess | |
---|---|
Art by: Yoshiku (四々九) | |
Description | Goddess of Vanaheimr, the realm of light. Pure and innocent, she adores Seiðr like a sister. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Astra |
Ally Boost | HP+5, Res+5 |
Mythic Effect 2 | Raiding Party Bonus |
Weapon Type | Green Tome |
Move Type | Infantry |
Voice Actor EN | Alice Himora |
Voice Actor JP | 三森すずこ(Suzuko Mimori) |
Release Date | |
Addition Date | |
Entry | Heroes |
Version | 7.6 |
Internal ID | PID_神階ヘイズ (956)
|
Origin | 00000700400 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 12/13/14 | 7/8/9 | 2/3/4 | 2/3/4 | 41 |
2 | 13/14/15 | 13/14/15 | 8/9/10 | 2/3/4 | 2/3/4 | 43 |
3 | 14/15/16 | 13/14/15 | 8/9/10 | 3/4/5 | 3/4/5 | 46 |
4 | 14/15/16 | 14/15/16 | 9/10/11 | 3/4/5 | 3/4/5 | 48 |
5 | 15/16/17 | 14/15/16 | 9/10/11 | 4/5/6 | 4/5/6 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 33/36/38 | 31/34/37 | 18/21/23 | 11/14/17 | 134~135 |
2 | 28/31/34 | 36/39/41 | 34/37/40 | 19/22/25 | 12/15/18 | 143~144 |
3 | 31/34/37 | 38/41/44 | 37/40/43 | 22/25/28 | 14/17/20 | 157 |
4 | 32/35/38 | 40/43/47 | 40/43/46 | 23/26/29 | 15/18/21 | 165~166 |
5 | 34/38/41 | 42/45/49 | 42/45/48 | 26/29/32 | 17/20/23 | 176~178 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 80% | 55% | 35% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 2 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Heiðr | 14 | 2 | Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 and【Guard】 on foes in cardinal directions of unit and target through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 400 | 5 | 5 |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Attack | 1 | Grants Atk+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Atk/Spd | 1 | Grants Atk/Spd+3 to target ally for 1 turn. | 300 | — | 4 |
Gold Serpent | 1 | Grants the following effects to unit and target ally for 1 turn: from turn 1 on, grants Atk/Spd+X (X = number of turns × 2; max 8); from turn 2 on, enables【Canto (1)】; from turn 3 on, grants【Treachery】; and from turn 4 on, grants【Dual Strike】. Grants another action to unit. (Additional action and effects other than stat bonuses granted once per turn only. This skill treated as a Rally Assist skill.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Dual Strike】 If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.) | 400 | — | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | 2 | |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 3 | ||
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 4 | ||
Remote Sparrow | If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. | 300 | 5 | ||
B | Null Follow-Up 1 | At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 60 | 2 | |
Null Follow-Up 2 | At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 120 | 3 | ||
Null Follow-Up 3 | Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 240 | 4 | ||
Mag. Null Follow | Inflicts Spd/Res-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). | 300 | 5 | ||
C | Panic Smoke 1 | If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 60 | 2 | |
Panic Smoke 2 | If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 120 | 3 | ||
Panic Smoke 3 | Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 240 | 4 | ||
Panic Smoke 4 | After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions. 【Panic】 Converts bonuses on target into penalties through its next action. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. | 300 | 5 |