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Status Icon WeaponStatus Icon MoveHector General of Ostia Face FC
Hector: General of Ostia
Status Icon WeaponStatus Icon MoveHector Just Here to Fight Face FC
Hector: Just Here to Fight
Status Icon WeaponStatus Icon MoveHector Marquess of Ostia Face FC
Hector: Marquess of Ostia
Status Icon WeaponStatus Icon MoveHector Brave Warrior Face FC
Hector: Brave Warrior
Status Icon WeaponStatus Icon MoveHector Dressed-Up Duo Face FC
Hector: Dressed-Up Duo
Status Icon WeaponStatus Icon MoveHector Sworn Friend Face FC
Hector: Sworn Friend
General Quotes Misc Heroic Ordeal
Hector
Steel Warrior
Portrait
Hector Steel Warrior Face
Attack
Hector Steel Warrior BtlFace
Special
Hector Steel Warrior BtlFace C
Damage

Hector Steel Warrior BtlFace D

Art by: Wada Sachiko (ワダサチコ)
Description Brother of Marquess Ostia and rumored to be a little rough around the edges. He dashes to aid his best friend Eliwood whenever he's in danger. Appears in Fire Emblem: The Blazing Blade.
Rarities ★ Focus — Attuned Attuned
Pre-Inheritance In contrast with standard inheritance, Attuned Skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Attuned Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Armored Armored
Voice Actor EN Patrick Seitz
Voice Actor JP
Release Date
Entry Icon MiniUnit Head 6 The Blazing Blade
Version 8.10
Internal ID PID_響心ヘクトル (1175)
Origin 60000100300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★21/22/237/8/91/2/38/9/109/10/1151
★21/22/237/8/91/2/39/10/1110/11/1253
★22/23/248/9/102/3/49/10/1110/11/1256
★22/23/248/9/102/3/410/11/1211/12/1358
★23/24/259/10/113/4/510/11/1211/12/1361

Level 40 stats

RarityHPAtkSpdDefResTotal
★37/40/4235/38/409/11/1434/37/4032/34/37159~161
★38/41/4437/40/439/12/1537/40/4335/37/40170~171
★41/44/4741/44/4711/14/1740/43/4637/40/43185
★42/45/4843/46/4912/15/1843/46/4939/43/46194~195
★45/48/5146/49/5313/17/2045/48/5141/45/48206~208

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%90%30%85%75%335%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Fellowship Blade161
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Def/Res+6,【Bulwark】, and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat + 6, unit deals +X damage (X = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials), reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

【Bulwark】
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).

Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★
Armored Beacon3
Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AOath of OstiaOath of Ostia
Grants HP+5.

After unit acts (if Canto triggers, after Canto), or, if defending in Aether Raids, at the start of enemy phase, applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn.

If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-10 on foe, grants Special cooldown count-2 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Divine Vein (Stone)】
Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.)
300★
BWily Fighter 1Wily Fighter 1
If unit's HP ≥ 75% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack.
60★
Wily Fighter 2Wily Fighter 2
If unit's HP ≥ 50% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack.
120★
Wily Fighter 3Wily Fighter 3
If unit's HP ≥ 25% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack.
240★
Wily Fighter 4Wily Fighter 4
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes foe's bonuses during combat.
300★
CA D Far Save 1A/D Far Save 1
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Def+1 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
100★
A D Far Save 2A/D Far Save 2
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Def+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
200★
A D Far Save 3A/D Far Save 3
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Def+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★
A D Twin F SaveA/D Twin F Save
If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit.

If foe's Range = 2, grants Atk/Def+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt).

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★
XD Counter EchoD Counter Echo
Unit can counterattack regardless of foe's range.
★

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