Hector: Marquess of Ostia Reinforcement Map | |||
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Normal/Hard/Lunatic Infernal/Abyssal | |||
Level Indicator: | LV.10 (Normal) LV.30 (Hard) LV.40 (Lunatic) LV.45 (Infernal) LV.50 (Abyssal) | ||
Stamina Cost: | 0 (Normal) 0 (Hard) 0 (Lunatic) 0 (Infernal) 0 (Abyssal) | ||
Victory Requirements: | All allies must survive. Cannot use Light's Blessing. | ||
Reward: | 1 (Normal) 2 (Hard) 3 (Lunatic) 4 (Infernal) (Abyssal) | ||
BGM: | |||
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Map availability[ | ]
This Legendary Hero Battle was made available on:
- – (Notification)
- – (Notification) (Abyssal difficulty added)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
Unit data[ | ]
Normal
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Hector | After group is engaged | — |
#2 | Lance Flier | After group is engaged | — | |
#3 | Sword Cavalier | After group is engaged | — | |
#4 | Bow Fighter | After group is engaged | — | |
#5 | Green Cavalier | After group is engaged | — | |
— | #6 | Lance Fighter | Turn 1 | — |
— | #7 | Red Mage | Turn 1 | — |
— | #8 | Axe Cavalier | Turn 1 | — |
— | #9 | Green Manakete | Turn 1 | — |
— | #10 | Lance Knight | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Enemy reinforcements
Reinforcement: 1 Bow Fighter unit killed |
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Reinforcement: 1 Green Cavalier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: 1 Lance Flier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: 1 Sword Cavalier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Hard
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Hector | After group is engaged | — |
#2 | Lance Flier | After group is engaged | — | |
#3 | Sword Cavalier | After group is engaged | — | |
#4 | Bow Fighter | After group is engaged | — | |
#5 | Green Cavalier | After group is engaged | — | |
— | #6 | Lance Fighter | Turn 1 | — |
— | #7 | Red Mage | Turn 1 | — |
— | #8 | Axe Cavalier | Turn 1 | — |
— | #9 | Green Manakete | Turn 1 | — |
— | #10 | Lance Knight | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Enemy reinforcements
Reinforcement: 1 Bow Fighter unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: 1 Green Cavalier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: 1 Lance Flier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: 1 Sword Cavalier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Lunatic
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Hector | After group is engaged | — |
#2 | Lance Flier | After group is engaged | — | |
#3 | Sword Cavalier | After group is engaged | — | |
#4 | Bow Fighter | After group is engaged | — | |
#5 | Green Cavalier | After group is engaged | — | |
— | #6 | Lance Fighter | Turn 1 | — |
— | #7 | Red Mage | Turn 1 | — |
— | #8 | Axe Cavalier | Turn 1 | — |
— | #9 | Green Manakete | Turn 1 | — |
— | #10 | Lance Knight | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Enemy reinforcements
Reinforcement: 1 Bow Fighter unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: 1 Green Cavalier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: 1 Lance Flier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: 1 Sword Cavalier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Infernal
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Hector | After group is engaged | — |
#2 | Sword Flier | After group is engaged | — | |
#3 | Lance Flier | After group is engaged | — | |
#4 | Sword Cavalier | After group is engaged | — | |
#5 | Bow Fighter | After group is engaged | — | |
#6 | Green Cavalier | After group is engaged | — | |
— | #7 | Lance Fighter | Turn 1 | — |
— | #8 | Red Mage | Turn 1 | — |
— | #9 | Axe Cavalier | Turn 1 | — |
— | #10 | Sword Fighter | Turn 1 | — |
— | #11 | Green Manakete | Turn 1 | — |
— | #12 | Lance Knight | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Enemy reinforcements
Reinforcement: 1 Bow Fighter unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: 1 Green Cavalier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: 1 Lance Flier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: 1 Sword Cavalier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: 1 Sword Flier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Abyssal
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Hector | After group is engaged | — |
#2 | Sword Flier | After group is engaged | — | |
#3 | Lance Flier | After group is engaged | — | |
#4 | Sword Cavalier | After group is engaged | — | |
#5 | Bow Fighter | After group is engaged | — | |
#6 | Green Cavalier | After group is engaged | — | |
— | #7 | Lance Fighter | Turn 1 | — |
— | #8 | Red Mage | Turn 1 | — |
— | #9 | Axe Cavalier | Turn 1 | — |
— | #10 | Sword Fighter | Turn 1 | — |
— | #11 | Green Manakete | Turn 1 | — |
— | #12 | Lance Knight | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Enemy reinforcements
Reinforcement: 1 Bow Fighter unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: 1 Green Cavalier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: 1 Lance Flier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: 1 Sword Cavalier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Reinforcement: 1 Sword Flier unit killed |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Limited Hero Battle[ | ]
Availability | Deployment limits | Rewards |
---|---|---|
– (Notification) |
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1,000 (Normal) 20 (Hard) 20 (Lunatic) 20 (Infernal) 20 (Abyssal) |
– (Notification) |
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1,000 (Normal) 20 (Hard) 20 (Lunatic) 20 (Infernal) 20 (Abyssal) |
Story[ | ]
Beginning of the battle
English・Japanese
Hectorヘクトル | If I just sit on a throne all the time, I'm | 玉座に座ってるだけじゃ、 |
Story | ||
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Previous: Paralogue 21-3: Sounds of the Ocean ← |
Next: M & H: Bound Hero Battle → |
Trivia[ | ]
- This map is a reference to Fire Emblem: The Binding Blade - Chapter 8: The Reunion (Map Image) and Fire Emblem: The Blazing Blade - Chapter E29/H31: Sands of Time (Map Image)
In other languages[ | ]
Language | Name |
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English (US) | Hector: Marquess of Ostia |
Japanese | オスティア侯 ヘクトル |
German | Hector: Marquis v. Ositia |
Spanish (Europe) | Hector: Marqués de Ositia |
Spanish (Latin America) | Héctor: Marqués de Ositia |
French | Hector : Marquis d'Ositia |
Italian | Il neomarchese: Hector |
Traditional Chinese (Taiwan) | 奧斯提亞侯爵 海克托爾 |
Portuguese | Hector: Marquês de Ositia |