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General | Quotes | Misc | Heroic Ordeal |
Hector Dressed-Up Duo | |
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Art by: Wada Sachiko (ワダサチコ) | |
Description | The Marquess Ostia and his daughter. Drawn to the castle by the delightful glow of the harvest festival's activities. They appear in Fire Emblem: The Blazing Blade. |
Rarities | 4 SR — Special Duo |
Duo Skill | Deals 20 damage to foes within 3 columns centered on unit. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Weapon Type | Sword |
Move Type | Armored |
Voice Actor EN | Patrick Seitz + Julie Kliewer |
Voice Actor JP | 鳥海浩輔(Kohsuke Toriumi) with 小澤亜李(Ari Ozawa) |
Release Date | |
Addition Date | |
Entry | The Blazing Blade |
Version | 3.10 |
Internal ID | PID_比翼ヘクトル (429)
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Origin | 60000100300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 20/21/22 | 8/9/10 | 1/2/3 | 10/11/12 | 2/3/4 | 46 |
2 | 20/21/22 | 9/10/11 | 1/2/3 | 11/12/13 | 2/3/4 | 48 |
3 | 21/22/23 | 9/10/11 | 2/3/4 | 11/12/13 | 3/4/5 | 51 |
4 | 21/22/23 | 10/11/12 | 2/3/4 | 12/13/14 | 3/4/5 | 53 |
5 | 22/23/24 | 10/11/12 | 3/4/5 | 12/13/14 | 4/5/6 | 56 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 36/39/41 | 29/32/34 | 15/18/21 | 28/30/33 | 16/19/22 | 137~139 |
2 | 37/40/43 | 32/35/37 | 16/19/22 | 30/33/36 | 17/20/23 | 146~147 |
3 | 40/43/46 | 34/37/40 | 19/22/25 | 32/35/38 | 20/23/26 | 160 |
4 | 41/44/47 | 36/39/43 | 20/23/26 | 34/37/40 | 21/24/27 | 167~168 |
5 | 44/47/50 | 38/41/45 | 22/26/29 | 36/39/42 | 23/27/30 | 179~181 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 50% | 60% | 50% | 285% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 3 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Conjurer Curios | 16 | 1 | Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 | 5 | 5 |
Conjurer Curios can be upgraded in the Weapon Refinery.
When upgraded, the description of Conjurer Curios becomes "Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X%. (If foe can make a follow-up attack, X = 60; otherwise, X = 30.)".
Conjurer Curios can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, inflicts penalty on foe's Atk/Def during combat = 10% of unit's Atk at start of combat, and restores 7 HP to unit after combat.".
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Distant Counter | Unit can counterattack regardless of foe's range. | 300 | 5 | |
B | Odd Follow-Up 1 | If it is an odd-numbered turn and unit's HP = 100%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 60 | 3 | |
Odd Follow-Up 2 | If it is an odd-numbered turn and unit's HP ≥ 50%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 120 | 4 | ||
Odd Follow-Up 3 | If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 240 | 5 | ||
C | Hone Atk 1 | At start of turn, grants Atk+2 to adjacent allies for 1 turn. | 50 | 1 | |
Hone Atk 2 | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | 100 | 2 | ||
Hone Armor | At start of turn, grants Atk/Spd+6 to adjacent armored allies for 1 turn. | 200 | 4 |