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General | Quotes | Misc | Heroic Ordeal |
Hector Brave Warrior | |
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Description | Inherited the title of Marquess Ostia after the sudden death of his elder brother. Here an armored knight, he wields the lance of one of the Eight Legends. Appears in Fire Emblem: The Blazing Blade. |
Rarities | 4 SR |
Weapon Type | Lance |
Move Type | Armored |
Voice Actor EN | Patrick Seitz |
Voice Actor JP | 鳥海浩輔(Kohsuke Toriumi) |
Release Date | |
Entry | The Blazing Blade |
Version | 2.8 |
Internal ID | PID_総選挙ヘクトル (280)
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Origin | 60000100300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 21/22/23 | 8/9/10 | 2/3/4 | 6/7/8 | 3/4/5 | 45 |
2 | 21/22/23 | 9/10/11 | 2/3/4 | 7/8/9 | 3/4/5 | 47 |
3 | 22/23/24 | 9/10/11 | 3/4/5 | 7/8/9 | 4/5/6 | 50 |
4 | 22/23/24 | 10/11/12 | 3/4/5 | 8/9/10 | 4/5/6 | 52 |
5 | 23/24/25 | 10/11/12 | 4/5/6 | 8/9/10 | 5/6/7 | 55 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 37/40/42 | 26/28/31 | 13/16/18 | 27/30/32 | 17/20/23 | 133~135 |
2 | 38/41/44 | 28/31/34 | 14/17/19 | 30/33/35 | 18/21/24 | 142~143 |
3 | 41/44/47 | 30/33/36 | 16/19/22 | 32/35/38 | 21/24/27 | 155 |
4 | 42/45/48 | 32/35/38 | 17/20/23 | 34/37/41 | 22/25/28 | 162~163 |
5 | 45/48/51 | 34/37/40 | 19/22/25 | 36/39/43 | 24/28/31 | 173~175 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 60% | 40% | 70% | 50% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
Steel Lance | 8 | 1 | — | 100 | 3 | 2 |
Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
Maltet | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | 400 | 5 | 5 |
Maltet can be upgraded in the Weapon Refinery.
When upgraded, the description of Maltet becomes "Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack.".
Maltet can be upgraded with the additional effect "If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack.".
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Ignis | 4 | Boosts damage by 80% of unit's Def. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Ostian Counter | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk/Def+4 during combat. | 350 | 5 | |
B | Bold Fighter 1 | If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 60 | 3 | |
Bold Fighter 2 | If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 120 | 4 | ||
Bold Fighter 3 | If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 240 | 5 | ||
C | Even Res Wave 1 | At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 1 | |
Even Res Wave 2 | At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 2 | ||
Even Res Wave 3 | At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 4 |