Image | Name | Category | Level | Cost | Description | |
---|---|---|---|---|---|---|
Raids | Resorts | |||||
Heavy Trap | Traps
|
1 | 0 | If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ 40 to 1 space through their next actions. (Cancels foe's attack, Assist skills, etc.) | A trap that, when stepped on by a foe, weighs down those in the surrounding area. | |
2 | 100 | If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ 45 to 1 space through their next actions. (Cancels foe's attack, Assist skills, etc.) | ||||
3 | 300 | If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ 50 to 1 space through their next actions. (Cancels foe's attack, Assist skills, etc.) | ||||
4 | 500 | If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ 55 to 1 space through their next actions. (Cancels foe's attack, Assist skills, etc.) | ||||
5 | 700 | If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ 60 to 1 space through their next actions. (Cancels foe's attack, Assist skills, etc.) |
Notes[ | ]
- Heavy Trap applies the Gravity status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Gravity for their first action.
- Gravity has priority over Mobility increased and Gallop.
- Heavy Trap may also activate if a unit is moved into the trap by sources of unit movement.
- Skills such as Atk/Spd Link 4 and Spd/Def Snag 4 are not cancelled by Heavy Trap, regardless of whether the targeting or targeted unit owns the skills.
- If multiple movements occur after combat, Heavy Trap only activates after all unit movements have finished.
- Heavy Trap will not activate if any member of the defending team lands on it.
- Heavy Trap will be destroyed without activating if a member of the raiding team equipped with Disarm Trap 4 or Potent Disarm lands on it.
Example of Area of Effect | |||||||||||||||||||||||||
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Gallery[ | ]
Visual representation when editing Aether Keep.
In other languages[ | ]
Language | Name |
---|---|
Japanese | 重圧の罠 |
German | Schwere Falle |
Spanish (Europe) | Trampa pesada |
Spanish (Latin America) | Trampa pesada |
French | Piège lourd |
Italian | Trappola pesante |
Traditional Chinese (Taiwan) | 重壓陷阱 |
Portuguese | Armadilha pesada |