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Heavenly Icicle
Wep lc182
Weapon type Lance
Might 16
Range 1
Required
SP 400
Exclusive? Yes
String ID SID_四天馬騎士の冷槍
Numeric ID 4398
Description Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit, those foes cannot make a follow-up attack, and those foes suffer guaranteed follow-up attacks during combat.

At start of combat, if unit's HP ≥ 25%, inflicts Atk-5 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Combat effects
Temporary debuffs Spd/Def-5Foes Foes within
3 rows or 3 columns
centered on Unit Unit
Prevent Follow-Ups Prevent follow-up
Guaranteed Follow-Ups Guaranteed follow-upUnit Unit & Allies Allies
against Foes Foes in
3 rows or 3 columns
centered on Unit Unit
Temporary debuffs Atk-5Foe FoeUnit Unit's HP ≥ 25%
at start of combat
Damage Reduction Reduces damage by 40%
from Foe Foe's first attack
(including second attacks)
Unit Unit
Heavenly Icicle W Skill refine effects
Map effects
Canto 【Canto (Rem. +1)】Unit Unit
Combat effects
Temporary debuffs Atk/Spd/Def-5Foe FoePlayer Phase or
an Ally Ally is
within 2 spaces
Neutralize Bonuses Neutralizes Atk/Spd/Def Bonuses
Damage Boost Boosts damage by X (max: 16)
X = 4 x (Allies Allies within 3 spaces
+ Foes Foes within 3 spaces of
Foe Target (including Foe Target)
Unit Unit

Notes[ | ]

  • The stat decrease that can be applied by Heavenly Icicle is considered a temporary debuff.
  • Heavenly Icicle can prevent the foe from making a standard follow-up attack.
  • The temporary debuffs and prevent follow-up of Heavenly Icicle will not apply if an ally enters combat and the user is inflicted with Status Effect Times Grip Time's Grip, the ally is inflicted with Status Effect Feud Feud, or the ally is in combat against a foe with skills such as Impenetrable Void Impenetrable Void and C Feud 3 C Feud 3.
  • As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Status Effect Frozen Frozen).
  • A foe with effects such as Phys. Null Follow Phys. Null Follow or Status Effect Null Follow-Up Null Follow-Up will neutralize the guaranteed follow-up attack granted by Heavenly Icicle.
  • The effect of Heavenly Icicle will not apply to the user's allies if the user is inflicted with Status Effect Times Grip Time's Grip, the user's allies are inflicted with Status Effect Feud Feud, or the user's allies are in combat against a foe with skills such as Impenetrable Void Impenetrable Void and C Feud 3 C Feud 3.
  • The guaranteed follow-up of Heavenly Icicle will not apply to the user's allies if the user is inflicted with Status Effect Times Grip Time's Grip, the user's allies are inflicted with Status Effect Feud Feud, or the user's allies are in combat against a foe with skills such as Impenetrable Void Impenetrable Void and C Feud 3 C Feud 3.
Example of Area of Effect
Dithorba Cutting Knight Face FC
Erinys Earnest Knight Face FC

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Heavenly Icicle W +3 HP Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit, those foes cannot make a follow-up attack, and those foes suffer guaranteed follow-up attacks during combat.

At start of combat, if unit's HP ≥ 25%, inflicts Atk-5 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Enables【Canto (Rem. +1)】.

If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-5 on foe, neutralizes foe's bonuses to Atk/Spd/Def, and unit deals +X × 4 damage during combat (X = number of allies within 3 spaces of unit + number of foes within 3 spaces of target (including target); max 16; excluding area-of-effect Specials).
Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit, those foes cannot make a follow-up attack, and those foes suffer guaranteed follow-up attacks during combat.

At start of combat, if unit's HP ≥ 25%, inflicts Atk-5 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Enables【Canto (Rem. +1)】.

If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-5 on foe, neutralizes foe's bonuses to Atk/Spd/Def, and unit deals +X × 4 damage during combat (X = number of allies within 3 spaces of unit + number of foes within 3 spaces of target (including target); max 16; excluding area-of-effect Specials).

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit, those foes cannot make a follow-up attack, and those foes suffer guaranteed follow-up attacks during combat.

At start of combat, if unit's HP ≥ 25%, inflicts Atk-5 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit, those foes cannot make a follow-up attack, and those foes suffer guaranteed follow-up attacks during combat.

At start of combat, if unit's HP ≥ 25%, inflicts Atk-5 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit, those foes cannot make a follow-up attack, and those foes suffer guaranteed follow-up attacks during combat.

At start of combat, if unit's HP ≥ 25%, inflicts Atk-5 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit, those foes cannot make a follow-up attack, and those foes suffer guaranteed follow-up attacks during combat.

At start of combat, if unit's HP ≥ 25%, inflicts Atk-5 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

List of owners[ | ]

UnitSkill chain
Dithorba Cutting Knight Face FC
Heavenly Icicle
★

In other languages[ | ]

Language Name
Japanese ???
German ???
Spanish (Europe) ???
Spanish (Latin America) ???
French ???
Italian ???
Traditional Chinese (Taiwan) ???
Portuguese ???

See also[ | ]

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