General | Quotes | Misc | Heroic Ordeal |
Heath Wyvern Ninja | |
---|---|
Art by: motsutsu / Trys Inc. | |
Description | A wyvern rider who once served Bern. Takes to the skies as a ninja on the back of the loyal Hyperion. Appears in Fire Emblem: The Blazing Blade. |
Rarities | 4 — 5 Focus — Special |
Weapon Type | Colorless bow |
Move Type | Flying |
Voice Actor EN | Nathaniel Lane |
Voice Actor JP | 関智一(Tomokazu Seki) |
Release Date | |
Entry | The Blazing Blade |
Version | 6.11 |
Internal ID | PID_忍者ヒース (872)
|
Origin | 60000910200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 10/11/12 | 3/4/5 | 4/5/6 | 3/4/5 | 40 |
2 | 15/16/17 | 11/12/13 | 3/4/5 | 5/6/7 | 3/4/5 | 42 |
3 | 16/17/18 | 11/12/13 | 4/5/6 | 5/6/7 | 4/5/6 | 45 |
4 | 16/17/18 | 12/13/14 | 4/5/6 | 6/7/8 | 4/5/6 | 47 |
5 | 17/18/19 | 12/13/14 | 5/6/7 | 6/7/8 | 5/6/7 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 31/34/36 | 31/34/36 | 14/17/19 | 27/29/32 | 19/22/24 | 135~136 |
2 | 32/35/38 | 34/37/39 | 15/18/20 | 30/32/35 | 20/23/26 | 144~146 |
3 | 35/38/41 | 36/39/42 | 17/20/23 | 32/35/38 | 23/26/29 | 158 |
4 | 36/39/42 | 38/41/45 | 18/21/24 | 34/38/41 | 24/27/30 | 165~167 |
5 | 39/42/45 | 40/43/47 | 20/23/26 | 36/40/43 | 27/30/33 | 177~179 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 40% | 75% | 55% | 295% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
Wyvern Yumi | 3 | 2 | Effective against flying foes. Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | 200 | 3 | 3 |
Wyvern Yumi+ | 6 | 2 | Effective against flying foes. Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) | 300 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 1 | |
Atk/Def Catch 2 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 2 | ||
Atk/Def Catch 3 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 | ||
C | Pulse Smoke 1 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) | 60 | 3 | |
Pulse Smoke 2 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 120 | 4 | ||
Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 240 | 5 |