General | Quotes | Misc | Heroic Ordeal |
Heath Wandering Knight | |
---|---|
Art by: Meka (めか) | |
Description | A young man troubled by the contrast between his knightly ideal and reality. Forced to leave his homeland, Bern, before becoming a mercenary. Appears in Fire Emblem: The Blazing Blade. |
Rarities | 3 — 5 — Grand Hero Battle |
Weapon Type | Lance |
Move Type | Flying |
Voice Actor EN | Nathaniel Lane |
Voice Actor JP | 関智一(Tomokazu Seki) |
Release Date | |
Entry | The Blazing Blade |
Version | 4.2 |
Internal ID | PID_ヒース (491)
|
Origin | 60000910200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 6/7/8 | 4/5/6 | 8/9/10 | 2/3/4 | 40 |
2 | 15/16/17 | 7/8/9 | 4/5/6 | 9/10/11 | 2/3/4 | 42 |
3 | 16/17/18 | 7/8/9 | 5/6/7 | 9/10/11 | 3/4/5 | 45 |
4 | 16/17/18 | 8/9/10 | 5/6/7 | 10/11/12 | 3/4/5 | 47 |
5 | 17/18/19 | 8/9/10 | 6/7/8 | 10/11/12 | 4/5/6 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 24/26/29 | 22/24/27 | 22/25/28 | 16/19/22 | 126~127 |
2 | 30/33/36 | 26/29/32 | 23/26/29 | 24/27/30 | 17/20/23 | 135 |
3 | 33/36/39 | 28/31/34 | 26/29/32 | 26/29/32 | 20/23/26 | 148 |
4 | 34/37/40 | 30/33/36 | 27/30/33 | 28/31/34 | 21/24/27 | 155 |
5 | 36/40/43 | 32/35/38 | 30/33/36 | 29/33/36 | 23/27/30 | 167~168 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 60% | 60% | 50% | 50% | 270% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
Steel Lance | 8 | 1 | — | 100 | 2 | 2 |
Ridersbane | 10 | 1 | Effective against cavalry foes. | 200 | 4 | 3 |
Ridersbane+ | 14 | 1 | Effective against cavalry foes. | 300 | 5 | 5 |
Hyperion Lance | 16 | 1 | Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 400 | — | 5 |
Ridersbane+ can be upgraded in the Weapon Refinery.
Ridersbane+ can be upgraded with the additional effect "Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat.".
Hyperion Lance can be upgraded in the Weapon Refinery.
Hyperion Lance can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, unit makes a guaranteed follow-up attack, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 40; otherwise, X = 20).".
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Dragon Fang | 4 | Boosts damage by 50% of unit's Atk. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 1 | |
Atk/Def Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 2 | ||
Atk/Def Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
B | Escape Route 1 | If unit’s HP ≤ 30%, unit can move to a space adjacent to any ally. | 60 | 3 | |
Escape Route 2 | If unit’s HP ≤ 40%, unit can move to a space adjacent to any ally. | 120 | 4 | ||
Escape Route 3 | If unit’s HP ≤ 50%, unit can move to a space adjacent to any ally. | 240 | 5 |