Notes[ | ]
- The stat decrease that can be applied by Heartbeat Lance is considered a temporary debuff.
- Heartbeat Lance can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Heartbeat Lance will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Heartbeat Lance will not prevent the additional follow-up attack of 【Potent Follow X%】 or 【Potent Follow 100%】.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Heartbeat Lance.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+3 HP | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and reduces foe's Atk during combat by X% of foe's Atk at start of combat (X = number of unit's base HP/Atk/Spd/Def/Res stats that are greater than foe's stats at start of combat × 5, + 10). |
400 SP, 500, 200 | |
+5 HP, +2 Mt | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | 400 SP, 500, 200 | |
+5 HP, +3 Spd | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | 400 SP, 500, 200 | |
+5 HP, +4 Def | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | 400 SP, 500, 200 | |
+5 HP, +4 Res | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. | 400 SP, 500, 200 |
Notes[ | ]
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
List of owners[ | ]
Unit | Skill chain |
---|---|
Heartbeat Lance 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 鎧好きの堅槍 |
German | Herzschlaglanze |
Spanish (Europe) | Lanza latido |
Spanish (Latin America) | Lanza latido |
French | Lance pulsation |
Italian | Lancia focosa |
Traditional Chinese (Taiwan) | 喜歡鎧甲的堅槍 |
Portuguese | Lança idólatra |