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Headlong Rush Headlong Rush At the start of turns 2 through 5, grants 【Charge】and【Canto (1)】to captain for 1 turn. At the start of turns 2 through 5, grants 【Charge】and【Canto (1)】to captain for 1 turn.

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

Effects[ | ]

EffectsTargetsConditions
Status effects
Status Effect Charge ChargeCaptain CaptainAt start of turns 2-5
Status Effect Canto 1 Canto (1)

Notes[ | ]

  • Headlong Rush applies the Status Effect Charge Charge status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Charge Charge is acquired during the enemy phase, it will disappear when the next player phase begins.

In other languages[ | ]

Language Name
Japanese 猪突猛進
German Wilder Ritt
Spanish (Europe) Irrefrenable
Spanish (Latin America) Irrefrenable
French Course hâtive
Italian Corsa temeraria
Traditional Chinese (Taiwan) 橫衝直撞
Portuguese Irrefreável

See also[ | ]

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