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Status Icon WeaponStatus Icon MoveHawkeye Desert Guardian Face FC
Hawkeye: Desert Guardian
General Quotes Misc Heroic Ordeal
Hawkeye
Taciturn Guardian
Portrait
Hawkeye Taciturn Guardian Face
Attack
Hawkeye Taciturn Guardian BtlFace
Special
Hawkeye Taciturn Guardian BtlFace C
Damage

Hawkeye Taciturn Guardian BtlFace D

Art by: So-taro (創-taro)
Description Loyal servant of Archsage Athos, one of the Eight Legends. Protects the village of Arcadia in Nabata, his master's paradise. Appears in Fire Emblem: The Blazing Blade.
Rarities ★ — 5 ★Tempest Trials
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Infantry Infantry
Voice Actor EN Jamieson Price
Voice Actor JP 丹沢晃之(Teruyuki Tanzawa)
Release Date
Entry Icon MiniUnit Head 6 The Blazing Blade
Version 8.1
Internal ID PID_ナバタホークアイ (1055)
Origin 60001300200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★18/19/209/10/114/5/65/6/75/6/746
★18/19/2010/11/124/5/66/7/85/6/748
★19/20/2110/11/125/6/76/7/86/7/851
★19/20/2111/12/135/6/77/8/96/7/853
★20/21/2211/12/136/7/87/8/97/8/956

Level 40 stats

RarityHPAtkSpdDefResTotal
★34/37/3933/36/3913/16/1928/30/3326/29/31147~149
★35/38/4136/39/4214/17/2031/33/3628/31/33157~159
★38/41/4439/42/4516/19/2233/36/3931/34/37172
★39/42/4542/45/4817/20/2335/39/4232/35/39180~182
★42/45/4844/47/5019/22/2537/41/4435/38/42192~194

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%80%35%75%70%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Nabata Lance101
At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials).

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
200★★
Nabata Lance+141
At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials).

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
300★★

Nabata Lance+ can be upgraded in the Weapon Refinery.

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Ignis4
Boosts damage by 80% of unit's Def.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADef Res Ideal 1Def/Res Ideal 1
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60★
Def Res Ideal 2Def/Res Ideal 2
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120★
Def Res Ideal 3Def/Res Ideal 3
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240★
CPanic Ploy 1Panic Ploy 1
At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions.
60★
Panic Ploy 2Panic Ploy 2
At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions.
120★
Panic Ploy 3Panic Ploy 3
At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.
240★

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