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Hawk King Claw
Move type Flying
Weapon type Red Beast Blue Beast Green Beast Colorless Beast
Might 14
Range 1
Required Adult (Flier)
SP 400
Exclusive? Yes
String ID SID_鷹王の嘴爪
Description Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.

Notes[]

  • As a general rule, if a unit is both prevented from making, and guaranteed to make, a follow-up attack, the effects cancel out, and the standard speed check decides instead.
  • A foe with skills such as Null Follow Up 3.png Null Follow-Up 3 or a status effect such as  Null Follow-Up will disable Hawk King Claw's guaranteed follow-up attack effect.
  • Beast refers to .
  • Dragon refers to .
  • Hawk King Claw applies the  Mobility increased status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase.
    •  Gravity will negate the effects of Mobility increased.
  • The Atk+2 granted by Hawk King Claw when the user transforms is a stat boost, not a  bonus.
    • The stat boost and  Mobility increased effects of Hawk King Claw will only trigger if the unit is transformed.

Upgrades[]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
+3 HP
Grants Atk+3. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
400 SP, 500 , 200
+5 HP, +2 Mt
Grants Atk+3. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
400 SP, 500 , 200
+5 HP, +3 Spd
Grants Atk+3. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
400 SP, 500 , 200
+5 HP, +4 Def
Grants Atk+3. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
400 SP, 500 , 200
+5 HP, +4 Res
Grants Atk+3. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
400 SP, 500 , 200

Notes[]

  • The stat increase that can be applied by Hawk King Claw is considered a combat boost.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both  Guard and  Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 3.png Spd/Def Tempo 3 and Icon Class Red Sword.png Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

List of owners[]

UnitSkill chain
Tibarn Lord of the Air Face FC.webp
Hatchling (Flier)
5★
Fledgling (Flier)
5★
Adult (Flier)
5★
Hawk King Claw
5★

In other languages[]

Language Name
Japanese 鷹王の嘴爪
German Falkenklaue
Spanish (Europe) Garra de halcón
Spanish (Latin America) Garra de halcón
French Serre de roi
Italian Artiglio regale
Traditional Chinese (Taiwan) 鷹王之喙
Portuguese Garra de falcão

See also[]

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