Harp Bow+ | |
---|---|
Weapon type | |
Might | 12 |
Range | 2 |
Effectiveness | |
Required | Harp Bow |
SP | 300 |
Exclusive? | No |
String ID | SID_ハープの弓+
|
Numeric ID | 4154
|
Description | Effective against flying foes. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 60; otherwise, X = 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Combat effects | ||
Flying effective damage | Unit | — |
Atk/Spd/Def/Res+4 | Player Phase or Foe's Range = 2 | |
Boosts damage by X% X = 15% of Unit's Spd | ||
Reduces damage by X% X = (60% in first combat of Both Phases; else X = 30%) from Foe's first attack (including second attacks) |
Notes[ | ]
- When battling a Flying unit, damage is boosted by 50%.
- Sources of Flying effectiveness neutralization:
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The damage boosting effect of Harp Bow+ ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+2 HP, +1 Mt | Effective against flying foes. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 60; otherwise, X = 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
350 SP, 500, 50 | |
+2 HP, +2 Spd | Effective against flying foes. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 60; otherwise, X = 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
350 SP, 500, 50 | |
+2 HP, +3 Def | Effective against flying foes. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 60; otherwise, X = 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
350 SP, 500, 50 | |
+2 HP, +3 Res | Effective against flying foes. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 60; otherwise, X = 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
350 SP, 500, 50 |
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Bow 4 | Steel Bow 4 | Harp Bow 4 | Harp Bow+ 5 |
Availability[ | ]
Summoning events
- This skill has not been available on any focus units on any summoning events.
Distributed units
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages[ | ]
Language | Name |
---|---|
Japanese | ハープの弓+ |
German | Harfenbogen+ |
Spanish (Europe) | Arco armónico + |
Spanish (Latin America) | Arco armónico + |
French | Arc harpe + |
Italian | Arco arpa+ |
Traditional Chinese (Taiwan) | 豎琴之弓+ |
Portuguese | Arco harmônico+ |