Fire Emblem Heroes Wiki
Advertisement
General Quotes Misc Heroic Ordeal
Harken
Troubled Warrior
Portrait
Harken Troubled Warrior Face
Attack
Harken Troubled Warrior BtlFace
Special
Harken Troubled Warrior BtlFace C
Damage

Harken Troubled Warrior BtlFace D

Art by: Yamada Kotaro (山田孝太郎)
Description A knight who single-handedly infiltrated the Black Fang to exact his vengeance after failing to stop the abduction of the Marquess Pherae. Appears in Fire Emblem: The Blazing Blade.
Rarities ★
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Infantry Infantry
Voice Actor EN Jordan Woollen
Voice Actor JP 喜屋武和輝(Kazuki Kyan)
Release Date
Entry Icon MiniUnit Head 6 The Blazing Blade
Version 7.11
Internal ID PID_ハーケン (1024)
Origin 60000200200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/184/5/63/4/513/14/155/6/746
★16/17/184/5/63/4/514/15/166/7/848
★17/18/195/6/74/5/614/15/166/7/851
★17/18/195/6/74/5/615/16/177/8/953
★18/19/206/7/85/6/715/16/177/8/956

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3632/35/3721/23/2634/37/3918/20/23147~149
★31/34/3734/37/4022/25/2837/40/4220/22/25157~159
★34/37/4038/41/4425/28/3139/42/4521/24/27172
★35/38/4140/43/4626/29/3241/44/4823/26/29180~181
★37/41/4443/46/5029/32/3543/46/5024/27/31191~193

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%60%70%45%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Troubling Blade111
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). For each foe within 4 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassable terrain).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Def Clash 1Atk/Def Clash 1
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.)
60★
Atk Def Clash 2Atk/Def Clash 2
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.)
120★
Atk Def Clash 3Atk/Def Clash 3
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.)
240★
Atk Def Clash 4Atk/Def Clash 4
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat.
300★
BBrash Assault 1Brash Assault 1
If unit initiates combat against a foe that can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack.
50★
Brash Assault 2Brash Assault 2
If unit initiates combat against a foe that can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack.
100★
Brash Assault 3Brash Assault 3
If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack.
200★
Brash Assault 4Brash Assault 4
At start of combat, if unit's HP ≤ 99% and unit initiates combat or if foe's HP = 100% and unit initiates combat, inflicts Def/Res-4 on foe, reduces damage from foe's first attack by 30%, unit makes a guaranteed follow-up attack, and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).
300★

Advertisement