| Halting Bow+ | |
|---|---|
| Weapon type | |
| Might | 12 |
| Range | 2 |
| Effectiveness | |
| Required | Halting Bow |
| SP | 300 |
| Exclusive? | No |
| String ID | SID_制止の弓+ |
| Numeric ID | 3872 |
| Description | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and foe cannot make a follow-up attack during combat. |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Combat effects | ||
| Flying effective damage | Unit | — |
| Atk/Def-5 | Foe | Unit's HP ≥ 25% |
| Cannot follow-up | ||
Notes[]
- When battling a Flying unit, damage is boosted by 50%.
- Sources of Flying effectiveness neutralization:
- The stat reduction that can be applied during combat by Halting Bow+ is considered a temporary debuff.
- Halting Bow+ can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Halting Bow+ will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Halting Bow+ will not prevent the additional follow-up attack of Potent Follow effects.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Halting Bow+.
Upgrades[]
Halting Bow+ can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description | Cost |
|---|---|---|---|
| +2 HP, +1 Mt | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and foe cannot make a follow-up attack during combat. | 350 SP, 500, 50 | |
| +2 HP, +2 Spd | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and foe cannot make a follow-up attack during combat. | 350 SP, 500, 50 | |
| +2 HP, +3 Def | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and foe cannot make a follow-up attack during combat. | 350 SP, 500, 50 | |
| +2 HP, +3 Res | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and foe cannot make a follow-up attack during combat. | 350 SP, 500, 50 |
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Bow 3 | Steel Bow 3 | Halting Bow 3 | Halting Bow+ 5 | |
Availability[]
Summoning events
- This skill has not been available on any focus units on any summoning events.
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
| Start | End | Hero | Currency |
|---|---|---|---|
| 2024-11-05T05:00:00Z | 2024-12-28T06:59:59Z | Wil: Unequaled Archer | Divine Code: Ephemera 11 |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 制止の弓+ |
| German | Hemmnisbogen+ |
| Spanish (Europe) | Arco inhibidor + |
| Spanish (Latin America) | Arco inhibidor + |
| French | Arc restrictif + |
| Italian | Arco incerto+ |
| Traditional Chinese (Taiwan) | 制止之弓+ |
| Portuguese | Arco retentor+ |

