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Hallowed Tyrfing
Weapon
Weapon Hallowed Tyrfing
Gleam
Weapon Hallowed Tyrfing V2
Weapon type Sword
Might 16
Range 1
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_神璽ティルフィング
Numeric ID 2527
Description Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or if foe's range = 2, reduces damage from foe's first attack by 40%.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Combat effects
Temporary buffs Atk/Spd/Def/Res+5Unit UnitFoe Foe's HP ≥ 75%
at start of combat
Guaranteed Follow-Ups Guaranteed follow-up
Damage Reduction Reduces damage by 40%
from Foe Foe's first attack
Foe Foe's HP ≥ 75%
at start of combat
& (Player Phase or
Foe Foe's Range = 2)
Attack Plus W Refined weapon
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Map effects
Heal Recover 7 HPUnit UnitAfter combat in
Player Phase or
Foe Foe's HP ≥ 75%
at start of combat
Combat effects
Temporary buffs Atk/Spd/Def/Res+5Unit UnitPlayer Phase or
Foe Foe's HP ≥ 75%
at start of combat
Guaranteed Follow-Ups Guaranteed follow-up
Damage Reduction Reduces damage by 40%
from Foe Foe's first attack
(including second attacks)
Hallowed Tyrfing W Skill refine effects
Map effects
Canto 【Canto (Rem. +1)】Unit Unit
Combat effects
Temporary buffs Atk/Spd/Def/Res+4Unit UnitUnit Unit's HP ≥ 25%
at start of combat
Temporary buffs Atk/Spd/Def/Res+X
X = Spaces initiator moved
Damage Boost Boosts damage by X%
X = 15% of Unit Unit's Atk
Neutralize Bonuses Neutralizes Atk/Def BonusesFoe Foe

Notes[ | ]

  • The stat increase that can be applied by Hallowed Tyrfing is considered a temporary buff.
  • As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Status Effect Frozen Frozen).
  • A foe with effects such as Phys. Null Follow Phys. Null Follow or Status Effect Null Follow-Up Null Follow-Up will neutralize the guaranteed follow-up attack granted by Hallowed Tyrfing.
  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Hallowed Tyrfing W +3 HP Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.
Enables【Canto (Rem. +1)】.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 4), deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.
Enables【Canto (Rem. +1)】.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 4), deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The healing effect is triggered regardless of whether Refined Hallowed Tyrfing's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Refined Hallowed Tyrfing's healing effect will still trigger.
  • Refined Hallowed Tyrfing's user needs to survive the combat for the healing effect to trigger.
  • Refined Hallowed Tyrfing's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Refined Hallowed Tyrfing's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with Status Effect Deep Wounds Deep Wounds.
  • The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.

List of owners[ | ]

UnitSkill chain
Sigurd Fated Holy Knight Face FC
Iron Sword
★
Steel Sword
★
Silver Sword
★
Hallowed Tyrfing
★

In other languages[ | ]

Language Name
Japanese 聖裁ティルフィング
German Sakrales Tyrfing
Spanish (Europe) Tyrfing sagrada
Spanish (Latin America) Tyrfing sagrada
French Tyrfing sanctifiée
Italian Tyrfing benedetta
Traditional Chinese (Taiwan) 聖裁斬裂劍
Portuguese Tyrfing sagrada

See also[ | ]

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