| Hades Ω | |
|---|---|
| Weapon type | |
| Might | 14 |
| Range | 2 |
| Required | Bolganone Fenrir |
| SP | 400 |
| Exclusive? | Yes |
| String ID | SID_ハデスΩ
|
| Description | Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Atk/Spd+4 during combat, and if unit's Special is ready, grants an additional Atk+6 during combat. |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Base weapon | ||
| Permanent effects | ||
| Max cooldown count-1 | Unit | — |
| Combat effects | ||
| Atk/Spd+4 | Unit | Player Phase |
| Atk+6 | Player Phase & Unit's Special is ready | |
| Refined weapon | ||
| Permanent effects | ||
| Max cooldown count-1 | Unit | — |
| Combat effects | ||
| Atk/Spd+5 | Unit | Player Phase or an Ally is within 2 spaces |
| Atk/Spd+7 | ( Atk/Spd+5 conditions) & Unit's Special CD count ≤ 2 at start of combat | |
| Skill refine effects | ||
| Combat effects | ||
| Atk/Spd+5 | Unit | Player Phase or Foe's Range = 2 |
| Boosts damage by X% X = 20% of Unit's Spd | ||
| Neutralizes Spd/Res Bonuses | Foe | |
| Special cooldown count-1 before Unit's first attack | Unit | (Player Phase or Foe's Range = 2) & Unit has an offensive special |
Notes[]
- Hades Ω has the same effect as Swift Sparrow 2.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat boost that can be applied during combat by Hades Ω is considered a temporary buff.
Upgrades[]
Hades Ω can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description | Cost |
|---|---|---|---|
| — | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit is equipped with a Special and unit's Special cooldown count ≤ 2 at start of combat, grants an additional Atk/Spd+7 to unit during combat. If unit initiates combat or foe's Range = 2, grants Atk/Spd+5 to unit, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack during combat. | 400 SP, 500, 200 | |
| +2 HP, +1 Mt | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit is equipped with a Special and unit's Special cooldown count ≤ 2 at start of combat, grants an additional Atk/Spd+7 to unit during combat. | 400 SP, 500, 200 | |
| +2 HP, +2 Spd | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit is equipped with a Special and unit's Special cooldown count ≤ 2 at start of combat, grants an additional Atk/Spd+7 to unit during combat. | 400 SP, 500, 200 | |
| +2 HP, +3 Def | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit is equipped with a Special and unit's Special cooldown count ≤ 2 at start of combat, grants an additional Atk/Spd+7 to unit during combat. | 400 SP, 500, 200 | |
| +2 HP, +3 Res | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit is equipped with a Special and unit's Special cooldown count ≤ 2 at start of combat, grants an additional Atk/Spd+7 to unit during combat. | 400 SP, 500, 200 |
Notes[]
- The damage boosting effect of Hades Ω ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe equipped with Vengeful God will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after Miracle triggers if that foe's HP ≥ 25% at start of combat.
- For more information, see Damage calculation.
- Hades Ω can neutralize Bonuses during combat.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of Bonus effect neutralization.
- Hades Ω's Special cooldown count reduction that occurs during combat is a flat -1 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Tempo Echo.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has Preempt Pulse and Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Flux 5 | Ruin 5 | Fenrir 5 | Hades Ω 5 | |
Gallery[]
-
Sprite sheet for Hades Ω's animation.
In other languages[]
| Language | Name |
|---|---|
| Japanese | ハデスΩ |
| German | Hades Ω |
| Spanish (Europe) | Hades Ω |
| Spanish (Latin America) | Hades Ω |
| French | Hades Ω |
| Italian | Abisso Ω |
| Traditional Chinese (Taiwan) | 黑帝斯Ω |
| Portuguese | Hades Ω |
See also[]
- Airborne Spear
- Already Dead
- An Open Book
- Arcane Blutgang
- Arcane Crest
- Arcane Crimson
- Arcane Fell Arts
- Arcane Giant Axe
- Arcane Hex Bow
- Arcane Medusa
- Arcane Renegade
- Arcane Sly Knife
- Arcane Truthfire
- Arms of the Three
- Astra Storm
- Axe of Despair
- Black Yule Lance
- Blessed Aureola
- Blue Yule Axe
- Bold Kusarigama





