General | Quotes | Misc | Heroic Ordeal |
Gustav Sovereign Slain | |
---|---|
Art by: Kozaki Yusuke (コザキユースケ) | |
Description | Former king of Askr and father of Alfonse and Sharena. Slain by Hel, ruler of the dead, his body is now under her command. |
Rarities | 5 |
Weapon Type | Axe |
Move Type | Cavalry |
Voice Actor EN | Edward Bosco |
Voice Actor JP | 中田譲治(Jouji Nakata) |
Release Date | |
Addition Date | |
Entry | Heroes |
Version | 6.5 |
Internal ID | PID_グスタフ味方 (801)
|
Origin | 00000100310 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 8/9/10 | 0/1/2 | 7/8/9 | 5/6/7 | 40 |
2 | 15/16/17 | 9/10/11 | 0/1/2 | 8/9/10 | 5/6/7 | 42 |
3 | 16/17/18 | 9/10/11 | 1/2/3 | 8/9/10 | 6/7/8 | 45 |
4 | 16/17/18 | 10/11/12 | 1/2/3 | 9/10/11 | 6/7/8 | 47 |
5 | 17/18/19 | 10/11/12 | 2/3/4 | 9/10/11 | 7/8/9 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 29/32/34 | 14/17/20 | 26/29/32 | 19/22/25 | 131~132 |
2 | 30/33/36 | 32/35/37 | 15/18/21 | 29/32/35 | 20/23/26 | 140~141 |
3 | 33/36/39 | 34/37/40 | 18/21/24 | 31/34/37 | 23/26/29 | 154 |
4 | 34/37/40 | 36/39/43 | 19/22/25 | 33/36/39 | 24/27/30 | 161~162 |
5 | 36/40/43 | 38/41/45 | 21/25/28 | 35/38/41 | 26/30/33 | 173~175 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 50% | 65% | 50% | 285% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Headsman Glitnir | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe during combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe can counter, or if foe initiates combat, unit makes a guaranteed follow-up attack. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 2 | |
Atk/Def Catch 2 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 3 | ||
Atk/Def Catch 3 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 | ||
Atk/Def Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
B | A/D Near Trace 1 | Enables【Canto (Rem. +1)】. Inflicts Atk/Def-1 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 60 | 1 | |
A/D Near Trace 2 | Enables【Canto (Rem. +1)】. Inflicts Atk/Def-2 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 120 | 2 | ||
A/D Near Trace 3 | Enables【Canto (Rem. +1)】. Inflicts Atk/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 240 | 4 | ||
C | Atk Smoke 1 | Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat. | 60 | 2 | |
Atk Smoke 2 | Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat. | 120 | 3 | ||
Atk Smoke 3 | Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. | 240 | 4 | ||
Atk Smoke 4 | After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn. | 300 | 5 |