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Status Icon WeaponStatus Icon MoveGustav Exsanguinator Face FC
Gustav: Exsanguinator
Status Icon WeaponStatus Icon MoveGustav Majestic Love Face FC
Gustav: Majestic Love
General Quotes Misc Heroic Ordeal
Gustav
Sovereign Slain
Portrait
Gustav Sovereign Slain Face
Attack
Gustav Sovereign Slain BtlFace
Special
Gustav Sovereign Slain BtlFace C
Damage

Gustav Sovereign Slain BtlFace D

Art by: Kozaki Yusuke (コザキユースケ)
Description Former king of Askr and father of Alfonse and Sharena. Slain by Hel, ruler of the dead, his body is now under her command.
Rarities ★
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Edward Bosco
Voice Actor JP 中田譲治(Jouji Nakata)
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 6.5
Internal ID PID_グスタフ味方 (801)
Origin 00000100310

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/178/9/100/1/27/8/95/6/740
★15/16/179/10/110/1/28/9/105/6/742
★16/17/189/10/111/2/38/9/106/7/845
★16/17/1810/11/121/2/39/10/116/7/847
★17/18/1910/11/122/3/49/10/117/8/950

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3529/32/3414/17/2026/29/3219/22/25131~132
★30/33/3632/35/3715/18/2129/32/3520/23/26140~141
★33/36/3934/37/4018/21/2431/34/3723/26/29154
★34/37/4036/39/4319/22/2533/36/3924/27/30161~162
★36/40/4338/41/4521/25/2835/38/4126/30/33173~175

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%50%65%50%285%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Headsman Glitnir161
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe during combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe can counter, or if foe initiates combat, unit makes a guaranteed follow-up attack.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Def Catch 1Atk/Def Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Atk Def Catch 2Atk/Def Catch 2
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Atk Def Catch 3Atk/Def Catch 3
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
Atk Def Catch 4Atk/Def Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BA D Near Trace 1A/D Near Trace 1
Enables【Canto (Rem. +1)】.

Inflicts Atk/Def-1 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
60★
A D Near Trace 2A/D Near Trace 2
Enables【Canto (Rem. +1)】.

Inflicts Atk/Def-2 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
120★
A D Near Trace 3A/D Near Trace 3
Enables【Canto (Rem. +1)】.

Inflicts Atk/Def-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
240★
CAtk Smoke 1Atk Smoke 1
Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat.
60★
Atk Smoke 2Atk Smoke 2
Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat.
120★
Atk Smoke 3Atk Smoke 3
Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat.
240★
Atk Smoke 4Atk Smoke 4
After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn.
300★

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