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Gurgurant
Weapon Gurgurant
Weapon type Sword
Might 16
Range 1
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_グルグラント
Description Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Defense Plus W Def+3Unit Unit
Combat effects
Neutralize Weakness Neutralizes Effectiveness Icon Move Flying Flying
effective damage
Unit Unit
Temporary debuffs Atk/Def-5Foes Foes
within 2 spaces
Attack Plus W Refined weapon
Permanent effects
Defense Plus W Def+3Unit Unit
Combat effects
Neutralize Weakness Neutralizes Effectiveness Icon Move Flying Flying
effective damage
Unit Unit
Temporary debuffs Atk/Def-5Foes Foes
within 4 spaces
Neutralize Bonus Neutralizes Atk/Def Bonuses
Prevent Follow-Ups Prevent follow-up
Guard Special cooldown charge -1
Gurgurant W Skill refine effects
Combat effects
Temporary debuffs Atk/Def-X
X = 15% of Unit Unit's Def
at start of combat
Unit UnitEnemy phase or
Foe Foe's HP ≥ 75%
at start of combat
Damage Reduction Reduces damage by 30%
from Foe Foe's attacks

Notes[ | ]

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Gurgurant W +3 HP Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack).
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = 15% of unit's Def at start of combat + 5) and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials).
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • refined Gurgurant can neutralize Status Effect Bonus Bonuses.
  • Refined Gurgurant can prevent the foe from making a standard follow-up attack.
  • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
  • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
    • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Green Axe Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
  • The temporary debuffs, bonus neutralization, prevent follow-up and Special cooldown charge -1 effects of refined Gurgurant will not apply if an ally enters combat and the user is inflicted with Status Effect Times Grip Time's Grip, the ally is inflicted with Status Effect Feud Feud, or the ally is in combat against a foe with skills such as Impenetrable Void Impenetrable Void and C Feud 3 C Feud 3.
  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
    • Temporary buffs and temporary debuffs from skills such as Death Blow and Icon Class Red Tome Rauðrfox+ will not affect the outcome.
    • Only stat boosts outside of combat, such as Status Effect Bonus Bonuses and Status Effect Penalty Penalties, will affect the outcome.

List of owners[ | ]

UnitSkill chain
Ashnard Mad King Face FC
Iron Sword
★
Steel Sword
★
Silver Sword
★
Gurgurant
★

In other languages[ | ]

Language Name
Japanese グルグラント
German Gurgurant
Spanish (Europe) Gurgurant
Spanish (Latin America) Gurgurant
French Gurgurant
Italian Gurgurant
Traditional Chinese (Taiwan) 古魯格蘭特
Portuguese Gurgurant

See also[ | ]

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