Gurgurant | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Sword |
SP | 400 |
Exclusive? | Yes |
String ID | SID_グルグラント
|
Description | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Def+3 | Unit | — |
Combat effects | ||
Neutralizes Flying effective damage | Unit | — |
Atk/Def-5 | Foes within 2 spaces | |
Refined weapon | ||
Permanent effects | ||
Def+3 | Unit | — |
Combat effects | ||
Neutralizes Flying effective damage | Unit | — |
Atk/Def-5 | Foes within 4 spaces | |
Neutralizes Atk/Def Bonuses | ||
Prevent follow-up | ||
Special cooldown charge -1 | ||
Skill refine effects | ||
Combat effects | ||
Atk/Def-X X = 15% of Unit's Def at start of combat | Unit | Enemy phase or Foe's HP ≥ 75% at start of combat |
Reduces damage by 30% from Foe's attacks |
Notes[ | ]
- Gurgurant Has the same effect as Iote's Shield.
- Gurgurant neutralizes Flying effective damage.
- This includes Excalibur, Grafcalibur, Winds of Change, Tome of Order, Tender Excalibur, Praise-Piner Axe, and Bows.
- The stat decrease that can be applied by Gurgurant is considered a temporary debuff.
- The temporary debuffs of Gurgurant will not apply if an ally enters combat and the user is inflicted with Time's Grip, the ally is inflicted with Feud, or the ally is in combat against a foe with skills such as Impenetrable Void and C Feud 3.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+3 HP | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = 15% of unit's Def at start of combat + 5) and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials). |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). | 400 SP, 500, 200 | |
+5 HP, +3 Spd | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). | 400 SP, 500, 200 | |
+5 HP, +4 Def | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). | 400 SP, 500, 200 | |
+5 HP, +4 Res | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 4 spaces of unit during combat, neutralizes those foe's bonuses to Atk/Def during combat, those foes cannot make a follow-up attack, and inflicts Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). | 400 SP, 500, 200 |
Notes[ | ]
- refined Gurgurant can neutralize Bonuses.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of positive status effect neutralization.
- Refined Gurgurant can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Refined Gurgurant will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Refined Gurgurant will not prevent the additional follow-up attack of 【Potent Follow X%】 or 【Potent Follow 100%】.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Refined Gurgurant.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
- The temporary debuffs, bonus neutralization, prevent follow-up and Special cooldown charge -1 effects of refined Gurgurant will not apply if an ally enters combat and the user is inflicted with Time's Grip, the ally is inflicted with Feud, or the ally is in combat against a foe with skills such as Impenetrable Void and C Feud 3.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Sword 3 | Steel Sword 3 | Silver Sword 3 | Gurgurant 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | グルグラント |
German | Gurgurant |
Spanish (Europe) | Gurgurant |
Spanish (Latin America) | Gurgurant |
French | Gurgurant |
Italian | Gurgurant |
Traditional Chinese (Taiwan) | 古魯格蘭特 |
Portuguese | Gurgurant |