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| General | Quotes | Misc | Heroic Ordeal |
| Gullveig Hidden in Time | |
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| Art by: ekao | |
| Description | Future self, Gullveig, and past self, Kvasir. Two beings, whose destinies do not intersect, have come together. |
| Rarities | 5 Focus — Special Duo |
| Duo Skill | Grants unit another action, and restores 40 HP to unit. (May be used only if unit has already entered combat during the current turn.) (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) (When unit has a status or a skill that enables use of a Style, Duo Skills and Harmonized Skills cannot be used while unit can take an action (those skills can be used after unit has acted).) |
| Standard Effect 1 | Duel If unit is 5★ and level 40 and unit's stats total less than 220, treats unit's stats as 220 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
| Weapon Type | Colorless Tome |
| Move Type | Cavalry |
| Voice Actor EN | Alice Himora + Valeria Rodriguez |
| Voice Actor JP | Suzuko Mimori (三森すずこ) with Hina Yomiya (羊宮妃那) |
| Release Date | |
| Addition Date | |
| Entry | Heroes |
| Version | 9.11 |
| Internal ID | PID_比翼グルヴェイグ2 (1308)
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| Origin | 00000700200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 15/16/17 | 7/8/9 | 7/8/9 | 5/6/7 | 1/2/3 | 40 |
| 2 | 15/16/17 | 8/9/10 | 8/9/10 | 5/6/7 | 1/2/3 | 42 |
| 3 | 16/17/18 | 8/9/10 | 8/9/10 | 6/7/8 | 2/3/4 | 45 |
| 4 | 16/17/18 | 9/10/11 | 9/10/11 | 6/7/8 | 2/3/4 | 47 |
| 5 | 17/18/19 | 9/10/11 | 9/10/11 | 7/8/9 | 3/4/5 | 50 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 31/34/36 | 33/36/39 | 35/38/40 | 19/22/25 | 9/11/14 | 140~142 |
| 2 | 32/35/38 | 36/39/42 | 38/41/44 | 20/23/26 | 9/12/15 | 150 |
| 3 | 35/38/41 | 39/42/45 | 41/44/47 | 23/26/29 | 11/14/17 | 164 |
| 4 | 36/39/42 | 42/45/48 | 44/47/50 | 24/27/30 | 12/15/18 | 173 |
| 5 | 39/42/45 | 44/47/50 | 46/49/53 | 26/30/33 | 13/17/20 | 184~186 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 55% | 85% | 90% | 50% | 30% | 310% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Stone | 4 | 2 | — | 50 | 1 | 1 |
| Elstone | 6 | 2 | — | 100 | 2 | 2 |
| Atlas | 9 | 2 | — | 200 | 4 | 3 |
| Scrolls of Time | 9 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat, unit attacks twice. If unit entered combat on the current turn, unit can move through foes' spaces. At start of turn, grants【Time's Gate】, 【Preempt Pulse】,and【Anathema】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies on the map with the【Time's Gate】effect active, including unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5). If unit initiates combat, grants another action to unit after combat, and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (will not trigger again for 2 turns after triggering). 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat. | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Retribution | 3 | Boosts damage by 30% of damage dealt to unit. | 100 | 4 | 3 |
| Vengeance | 3 | Boosts damage by 50% of damage dealt to unit. | 200 | — | 4 |
| Future and Past | 4 | Boosts damage by 80% of unit's Spd when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, reduces damage from foe's attacks by X% (excluding area-of-effect Specials; X = 40 + number of allies on the map with the【Time's Gate】effect active, including unit × 5; max 60%). If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per turn). (This effect has priority over other similar effects; in such cases, these other similar effects are treated as not having triggered.) 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). | 500 | — | 5 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | 2 | |
| Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 3 | ||
| Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 4 | ||
| Sly Swift Sparrow | If unit initiates combat, grants Atk/Spd+8 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
| B | Poison Strike 1 | If unit initiates combat, deals 4 damage to foe after combat. | 60 | 2 | |
| Poison Strike 2 | If unit initiates combat, deals 7 damage to foe after combat. | 120 | 3 | ||
| Poison Strike 3 | If unit initiates combat, deals 10 damage to foe after combat. | 240 | 4 | ||
| Conjuring Breath | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), and foe cannot recover HP during or after combat. If unit initiates combat, inflicts Spd/Res-4 on foe, deals damage = 20% of the greater of foe's Spd or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 400 | 5 | ||
| C | Hone Spd 1 | At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 50 | 2 | |
| Hone Spd 2 | At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 100 | 3 | ||
| Hone Spd 3 | At start of turn, grants Spd+4 to adjacent allies for 1 turn. | 200 | 4 | ||
| A/S Hone Assault | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd = number of allies on the map with the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect active + 2 during combat (excluding unit; max 5). | 300 | 5 |








