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General | Quotes | Misc | Heroic Ordeal |
Gullveig Golden Seer | |
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Art by: Yoshiku (四々九) | |
Description | A seer who, in the future, has already driven the world to the brink of destruction. Can alter time and bend the future to her whims. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Anima |
Ally Boost | HP+5, Spd+4 |
Mythic Effect 2 | Defensive Team Bonus |
Weapon Type | Colorless Tome |
Move Type | Cavalry |
Voice Actor EN | Alice Himora |
Voice Actor JP | 三森すずこ(Suzuko Mimori) |
Release Date | |
Addition Date | |
Entry | Heroes |
Version | 7.11 |
Ally Internal ID | PID_グルヴェイグ味方 (1027)
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Enemy Internal ID | EID_グルヴェイグ (95)
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Origin | 00000700200 |
Ally stats[ | ]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 12/13/14 | 12/13/14 | 9/10/11 | 0/1/2 | 0/1/2 | 38 |
2 | 12/13/14 | 13/14/15 | 10/11/12 | 0/1/2 | 0/1/2 | 40 |
3 | 13/14/15 | 13/14/15 | 10/11/12 | 1/2/3 | 1/2/3 | 43 |
4 | 13/14/15 | 14/15/16 | 11/12/13 | 1/2/3 | 1/2/3 | 45 |
5 | 14/15/16 | 14/15/16 | 11/12/13 | 2/3/4 | 2/3/4 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 26/29/32 | 33/36/38 | 33/36/39 | 16/19/21 | 9/12/15 | 131~132 |
2 | 27/30/33 | 36/39/41 | 36/39/42 | 17/20/23 | 10/13/16 | 140~141 |
3 | 30/33/36 | 38/41/44 | 39/42/45 | 20/23/26 | 12/15/18 | 154 |
4 | 31/34/37 | 40/43/47 | 42/45/48 | 21/24/27 | 13/16/19 | 162~163 |
5 | 33/37/40 | 42/45/49 | 44/47/50 | 24/27/30 | 15/18/21 | 173~175 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 80% | 55% | 35% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[ | ]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/
. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13 | 11 | 10 | 2 | 1 | 37 |
2 | 13 | 12 | 11 | 2 | 1 | 39 |
3 | 14 | 12 | 11 | 3 | 2 | 42 |
4 | 14 | 13 | 12 | 3 | 2 | 44 |
5 | 15 | 13 | 12 | 4 | 3 | 47 |
Level 40 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29 | 34 | 34 | 18 | 12 | 127 |
2 | 30 | 37 | 37 | 19 | 13 | 136 |
3 | 33 | 39 | 40 | 22 | 15 | 149 |
4 | 34 | 41 | 43 | 23 | 16 | 157 |
5 | 37 | 43 | 45 | 26 | 18 | 169 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 75% | 50% | 35% | 280% |
Skills[ | ]
Ally Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Stone | 4 | 2 | — | 50 | 1 | 1 |
Elstone | 6 | 2 | — | 100 | 2 | 2 |
Atlas | 9 | 2 | — | 200 | 4 | 3 |
Quietus Gullveig | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd = 15% of unit's Spd at start of combat, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit initiates combat, reduces damage from foe's first attack by 70% during combat and restores 7 HP to unit after combat. If unit initiates combat, grants another action to unit after combat, and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (will not trigger again for 2 turns after triggering). | 400 | 5 | 5 |
Enemy Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Gullveig | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit initiates combat and unit's Spd > foe's Spd, reduces damage from foe's first attack during combat by 60%. If unit initiates combat, grants another action to unit after combat, and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Will not trigger again for 2 turns after triggering.) | 400 | 5 | — |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Retribution | 3 | Boosts damage by 30% of damage dealt to unit. | 100 | 4 | 3 |
Vengeance | 3 | Boosts damage by 50% of damage dealt to unit. | 200 | — | 4 |
Time Is Light | 3 | Boosts damage by 45% of unit's Spd when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per turn). (This effect has priority over other similar effects; in such cases, these other similar effects are treated as not having triggered.) | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | 2 | |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 3 | ||
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 4 | ||
Flared Sparrow | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) | 300 | 5 | ||
B | Poison Strike 1 | If unit initiates combat, deals 4 damage to foe after combat. | 60 | 2 | |
Poison Strike 2 | If unit initiates combat, deals 7 damage to foe after combat. | 120 | 3 | ||
Poison Strike 3 | If unit initiates combat, deals 10 damage to foe after combat. | 240 | 4 | ||
Occultist's Strike | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Res-4 on foe during combat, and deals damage = 20% of foe's Res (excluding area-of-effect Specials). | 300 | 5 | ||
C | Res Smoke 1 | Inflicts Res-3 on foes within 2 spaces of target through their next actions after combat. | 60 | 2 | |
Res Smoke 2 | Inflicts Res-5 on foes within 2 spaces of target through their next actions after combat. | 120 | 3 | ||
Res Smoke 3 | Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat. | 240 | 4 | ||
Def/Res Smoke 3 | After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants【Pathfinder】to unit for 1 turn. 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) | 300 | 5 |