Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 14/15/16 6/7/8 7/8/9 0/1/2 7/8/9 39 2 14/15/16 6/7/8 8/9/10 0/1/2 8/9/10 41 3 15/16/17 7/8/9 8/9/10 1/2/3 8/9/10 44 4 15/16/17 7/8/9 9/10/11 1/2/3 9/10/11 46 5 16/17/18 8/9/10 9/10/11 2/3/4 9/10/11 49
Level 40 stats Rarity HP Atk Spd Def Res Total 1 27/29/32 24/26/29 28/31/33 8/10/13 26/29/32 124~126 2 28/30/33 25/28/31 31/34/36 8/11/14 29/32/35 134~136 3 30/33/36 28/31/34 33/36/39 10/13/16 31/34/37 147 4 31/34/37 29/32/35 35/38/42 11/14/17 33/36/39 154~155 5 33/36/40 32/35/38 37/40/44 12/16/19 35/38/41 164~166
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 45% 60% 70% 30% 65% 270%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Light 4 2 — 50 1 1 Ellight 6 2 — 100 2 2 Shine 9 2 — 200 4 3 Aureola 14 2 Effective against magic foes. Grants Res+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+5 and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. Restores 7 HP to unit and allies within 2 spaces after combat. 400 5 5
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Chilling Wind 4 Boosts damage by 50% of unit's Res. 100 4 3 Iceberg 3 Boosts damage by 50% of unit's Res. 200 — 4
Type Name Description SP Unlock A Atk/Res Push 1 At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. 60 2 Atk/Res Push 2 At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. 120 3 Atk/Res Push 3 At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. 240 4 Atk/Res Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. 300 5 B Lull Atk/Res 1 Inflicts Atk/Res-1 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 60 1 Lull Atk/Res 2 Inflicts Atk/Res-2 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 120 2 Lull Atk/Res 3 Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 240 4 C Spur Res 1 Grants Res+2 to adjacent allies during combat. 50 2 Drive Res 1 Grants Res+2 to allies within 2 spaces during combat. 120 3 Drive Res 2 Grants Res+3 to allies within 2 spaces during combat. 240 4 Joint Drive Res Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. 300 5