| Guarding Lance | ||
|---|---|---|
| Weapon type | ||
| Might | 16 | |
| Range | 1 | |
| Required | Silver Lance | |
| SP | 400 | |
| Exclusive? | Yes | |
| String ID | SID_守護騎士の白槍 | |
| Numeric ID | 3869 | |
| Description 【Switch】 | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def+6, 【Bonus Doubler】, and【Foe Penalty Doubler】to unit and target ally or unit and targeting ally for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat. | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def+6, 【Bonus Doubler】, and【Foe Penalty Doubler】to unit and target ally or unit and targeting ally for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Foe Penalty Doubler】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = any current penalty on each of those stats for 1 turn. Calculates each stat penalty independently. |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Permanent effects | ||
| Max cooldown count-1 | Unit | — |
| Status effects | ||
| Atk/Spd/Def+6 | Unit & Target Ally | Rally or Movement Assist is used on or by Unit |
| Bonus Doubler | ||
| Foe Penalty Doubler | ||
| Combat effects | ||
| Atk/Spd/Def/Res+5 | Unit | Player Phase or an Ally is within 2 spaces |
| Neutralizes "Cannot follow-up" | ||
| Reduces damage by 40% from Foe's first attack | ||
| Neutralizes "Guaranteed follow-up" | Foe | |
Notes[]
- The stat increase that can be applied by Guarding Lance is considered a Bonus.
- Guarding Lance applies the Bonus Doubler status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Bonus Doubler is acquired during the enemy phase, it will disappear when the next player phase begins.
- The stat boost that can be applied during combat by Bonus Doubler is considered a temporary buff.
- The stat increasing effect of Bonus Doubler will activate if the unit receives Bonuses.
- The stat increasing effect will not be negated nor reduced if the unit receives Penalties.
- The stat increasing effect of Bonus Doubler will stack with the temporary debuffs from Neutralize Bonuses or sources of bonus neutralization.
- The stat increasing effect will be negated if the unit is affected by Panic (and not affected by Null Panic), Ploy, or the unit has their Bonuses removed by a source of Bonus effect neutralization.
- Guarding Lance applies the Foe Penalty Doubler status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Foe Penalty Doubler is acquired during the enemy phase, it will disappear when the next player phase begins.
- The stat reduction that can be applied during combat by Foe Penalty Doubler is considered a temporary debuff.
- The stat decreasing effect of Foe Penalty Doubler will activate if the foe receives Penalties.
- The stat decreasing effect will not be negated nor reduced if the foe receives Bonuses.
- If the foe is affected by Panic (and not affected by Null Panic), Foe Penalty Doubler will utilize the total Penalty within each stat during calculation.[1]
- The stat decreasing effect of Foe Penalty Doubler will stack with the temporary buffs from Neutralize Penalties or sources of penalty neutralization.
- The stat decreasing effect will be negated if the foe has their Penalties removed by a source of Penalty effect neutralization.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat boost that can be applied during combat by Guarding Lance is considered a temporary buff.
- Guarding Lance will not neutralize the additional follow-up of Potent Follow effects.
- Follow-up effects that are neutralized by Guarding Lance:
- Effects that grant the foe a guaranteed follow-up such as Quick Riposte 4, Guaranteed follow-ups during combat, or the Grand Conquests Cavalry area effect.
- Effects active on the unit that prevent their follow-up attacks, such as Windsweep 3, Watersweep 3, or Weaving Fighter.
- Effects active on the foe that prevent the unit's follow-up attacks such as Steady Impact, Vengeful Fighter 4, or Foe Cannot Follow-Up.
- The non-Special "reduces damage by X%" effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe is equipped with Invincible Sister, Vengeful God, Invincibility Seals, or damage reduction effects.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Lance 5 | Steel Lance 5 | Silver Lance 5 | Guarding Lance 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 守護騎士の白槍 |
| German | Wachende Lanze |
| Spanish (Europe) | Lanza de escolta |
| Spanish (Latin America) | Lanza de escolta |
| French | Lance de garde |
| Italian | Lancia protettiva |
| Traditional Chinese (Taiwan) | 守護騎士的白槍 |
| Portuguese | Lança de escolta |
