![]() Wind 10 | |||
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Level Indicator: | ![]() | ||
Stamina Cost: | 5 (Infernal) | ||
Victory Requirements: | All allies must survive. Cannot use ![]() | ||
Reward: | ![]() ![]() | ||
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A Blessed Grounds based on Story I-13-1: Bruno's Secret, Story I-13-2: A Triple Decker and Story I-13-3: Shadow over the Port.
Map availability[ | ]
This Blessed Grounds was made available on:
Unit data[ | ]
Battle 1[ | ]
Infernal
Battle 1 | |
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Based on: | Bruno's Secret (Lunatic) |
New level: | 50 |
New rarity: | 5 ![]() |
HP multiplier: | 150% |
Victory requirements: | — |
BGM: | Greil Mercenaries |
AI settings
Group | Index | Unit | Start turn | Notes |
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— | #1 | ??? | Turn 1 | — |
— | #2 | Red Mage | Turn 1 | — |
— | #3 | Green Mage | Turn 1 | — |
— | #4 | Bow Fighter | Turn 1 | — |
— | #5 | Sword Fighter | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Battle 2[ | ]
Infernal
Battle 2 | |
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Based on: | A Triple Decker (Lunatic) |
New level: | 50 |
New rarity: | 5 ![]() |
HP multiplier: | 150% |
Victory requirements: | — |
BGM: | Greil Mercenaries |
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Elincia | After group is engaged | — |
#2 | Nephenee | After group is engaged | — | |
#3 | Lance Flier | After group is engaged | — | |
#4 | Axe Flier | After group is engaged | — | |
#5 | Sword Knight | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Battle 3[ | ]
Infernal
Battle 3 Defensive Battle Map | |
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Based on: | Shadow over the Port (Lunatic) |
New level: | 50 |
New rarity: | 5 ![]() |
HP multiplier: | 150% |
Victory requirements: | Turns to Defend: 7 |
BGM: | Greil Mercenaries |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Oscar | Turn 1 | — |
— | #2 | Black Knight | Turn 1 | — |
— | #3 | Sword Fighter | Turn 1 | — |
— | #4 | Green Mage | Turn 1 | — |
— | #5 | Sword Fighter | Turn 1 | — |
— | #6 | Axe Flier | Turn 1 | — |
— | #7 | Axe Flier | Turn 1 | — |
— | #8 | Lance Cavalier | Turn 1 | — |
— | #9 | Sword Cavalier | Turn 1 | — |
— | #10 | Bow Fighter | Turn 1 | — |
— | #11 | Axe Cavalier | Turn 1 | — |
— | #12 | Green Mage | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Enemy reinforcements
Reinforcement: Turn 2 |
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Reinforcement: Turn 3 |
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Reinforcement: Turn 4 |
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Reinforcement: Turn 5 |
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Reinforcement: Turn 6 |
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