![]() Water 4 | |||
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Level Indicator: | 50 (Infernal) | LV.||
Stamina Cost: | 5 (Infernal) | ||
Victory Requirements: | All allies must survive. Cannot use Light's Blessing ![]() | ||
Reward: | 1 2,000 (Infernal) | ||
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A Blessed Grounds based on Story I-02-1: Conquest Trial, Story I-02-2: Lovely Bloom and Story I-02-2: Callous Prince.
Map availability[]
This Blessed Grounds was made available on:
Unit data[]
Battle 1[]
Infernal
Battle 1 | |
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Based on: | Conquest Trial (Lunatic) |
New level: | 50 |
New rarity: | 5 |
HP multiplier: | 150% |
Victory requirements: | — |
BGM: | Dusk Falls (Fire) |
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Xander | After group is engaged | Attacks breakable terrain |
#2 | Camilla | After group is engaged | Attacks breakable terrain | |
#3 | Leo | After group is engaged | Attacks breakable terrain | |
#4 | Elise | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 2[]
Infernal
Battle 2 | |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Based on: | Lovely Bloom (Lunatic) |
New level: | 50 |
New rarity: | 5 |
HP multiplier: | 150% |
Victory requirements: | — |
BGM: | Dusk Falls (Fire) |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Elise | After group is engaged | — |
#2 | Arthur | After group is engaged | — | |
#3 | Effie | After group is engaged | — | |
#4 | Troubadour | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Battle 3[]
Infernal
Battle 3 | |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Based on: | Callous Prince (Lunatic) |
New level: | 50 |
New rarity: | 5 |
HP multiplier: | 150% |
Victory requirements: | — |
BGM: | Dusk Falls (Fire) |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Leo | After group is engaged | Attacks breakable terrain |
#2 | Niles | After group is engaged | Attacks breakable terrain | |
#3 | Odin | After group is engaged | Attacks breakable terrain | |
#4 | Red Mage | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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