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Water 4
Level Indicator: ★ LV.50 (Infernal)
Stamina Cost: 5 (Infernal)
Victory Requirements: All allies must survive.
Cannot use Light's Blessing.
Reward:  1 2,000 (Infernal)
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Grounds of Water: Water 3

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Grounds of Water: Water 5

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A Blessed Grounds based on Story I-02-1: Conquest Trial, Story I-02-2: Lovely Bloom and Story I-02-2: Callous Prince.

Map availability[]

This Blessed Grounds was made available on:

Unit data[]

Battle 1[]

Infernal

Battle 1

Based on: Conquest Trial (Lunatic)
New level: 50
New rarity: ★
HP multiplier: 150%
Victory requirements:

BGM: Dusk Falls (Fire)

AI settings

GroupIndexUnitStart turnNotes
1#1XanderAfter group is engagedAttacks breakable terrain
#2CamillaAfter group is engagedAttacks breakable terrain
#3LeoAfter group is engagedAttacks breakable terrain
#4EliseAfter group is engagedAttacks breakable terrain

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.50
HP75
Atk54
Spd30
Def44
Res21
Siegfried
#1
Xander
SwordCavalry
5★
LV.50
HP64
Atk43
Spd33
Def33
Res37
Brave Axe+
#2
Camilla
AxeFlying
5★
LV.50
HP66
Atk48
Spd27
Def31
Res35
Brynhildr
#3
Leo
Red TomeCavalry
5★
LV.50
HP51
Atk44
Spd38
Def23
Res38
Gravity
Mend
#4
Elise
StaffCavalry

Battle 2[]

Infernal

Battle 2

Based on: Lovely Bloom (Lunatic)
New level: 50
New rarity: ★
HP multiplier: 150%
Victory requirements:

BGM: Dusk Falls (Fire)

AI settings

GroupIndexUnitStart turnNotes
1#1EliseAfter group is engaged
#2ArthurAfter group is engaged
#3EffieAfter group is engaged
#4TroubadourAfter group is engaged

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.50
HP51
Atk43
Spd38
Def23
Res38
Fear
Mend
#1
Elise
StaffCavalry
5★
LV.50
HP73
Atk50
Spd34
Def35
Res30
Emerald Axe+
#2
Arthur
AxeInfantry
5★
LV.50
HP85
Atk62
Spd27
Def38
Res29
Silver Lance+
#3
Effie
LanceArmored
5★
LV.50
HP51
Atk48
Spd26
Def24
Res49
Assault
Mend
#4
Troubadour
StaffCavalry

Battle 3[]

Infernal

Battle 3

Based on: Callous Prince (Lunatic)
New level: 50
New rarity: ★
HP multiplier: 150%
Victory requirements:

BGM: Dusk Falls (Fire)

AI settings

GroupIndexUnitStart turnNotes
1#1LeoAfter group is engagedAttacks breakable terrain
#2NilesAfter group is engagedAttacks breakable terrain
#3OdinAfter group is engagedAttacks breakable terrain
#4Red MageAfter group is engagedAttacks breakable terrain

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.50
HP66
Atk48
Spd27
Def31
Res35
Brynhildr
#1
Leo
Red TomeCavalry
5★
LV.50
HP63
Atk39
Spd41
Def20
Res41
Killer Bow+
#2
Niles
Colorless bowInfantry
5★
LV.50
HP73
Atk39
Spd38
Def30
Res30
Blárblade+
#3
Odin
Blue TomeInfantry
5★
LV.50
HP63
Atk50
Spd38
Def24
Res34
Bolganone+
#4
Red Mage
Red TomeInfantry
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