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Fire 9
Level Indicator: ★ LV.45 (Infernal)
Stamina Cost: 5 (Infernal)
Victory Requirements: All allies must survive.
Cannot use  Light's Blessing.
Reward:  1 20 (Infernal)
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Grounds of Fire: Fire 8
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Grounds of Fire: Fire 10

A Blessed Grounds based on Story I-11-5: The Dark Domain, Story I-12-1: Battle at the Sluice Gate and Story I-12-2: A Desperate Pursuit.

Map availability[]

This Blessed Grounds was made available on:

Unit data[]

Battle 1[]

Infernal

Battle 1


Turn Limit Map
Based on: The Dark Domain (Lunatic)
New level: 45
New rarity: ★
HP multiplier: 110%
Victory requirements: Turns to Win: 6
BGM:

AI settings

GroupIndexUnitStart turnNotes
1#1Celica2 turn(s) after group is engagedAttacks breakable terrain
#2Boey2 turn(s) after group is engagedAttacks breakable terrain
#3Mae2 turn(s) after group is engagedAttacks breakable terrain
#4Genny3 turn(s) after group is engagedAttacks breakable terrain
#5???3 turn(s) after group is engagedAttacks breakable terrain

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.45
HP46
Atk49
Spd37
Def25
Res24
Ragnarok
Ardent Sacrifice
Blazing Light (4)
Distant Def 3
Spur Def 3
#1
Celica
Red TomeInfantry
5★
LV.45
HP50
Atk42
Spd30
Def35
Res20
Gronnowl+
Ignis (4)
Earth Boost 3
Renewal 3
Fortify Def 3
#2
Boey
Green TomeInfantry
5★
LV.45
HP41
Atk50
Spd34
Def18
Res36
Blárowl+
Draw Back
Resistance +3
Desperation 3
B Tome Exp. 3
#3
Mae
Blue TomeInfantry
5★
LV.45
HP37
Atk45
Spd28
Def24
Res38
Gravity
Physic
Heavenly Light (2)
Wrathful Staff 3
Hone Atk 3
#4
Genny
StaffInfantry
5★
LV.45
HP39
Atk46
Spd39
Def25
Res28
Valaskjálf
Growing Thunder (4)
Warding Blow 3
Seal Res 3
#5
???
Blue TomeCavalry

Battle 2[]

Infernal

Battle 2

Based on: Battle at the Sluice Gate (Lunatic)
New level: 45
New rarity: ★
HP multiplier: 110%
Victory requirements:
BGM: What Lies at the End

AI settings

GroupIndexUnitStart turnNotes
1#1DeltheaAfter group is engagedAttacks breakable terrain
#2Sword CavalierAfter group is engagedAttacks breakable terrain
#3Green MageAfter group is engagedAttacks breakable terrain
#4Sword FlierAfter group is engagedAttacks breakable terrain
#5Lance FlierAfter group is engagedAttacks breakable terrain

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.45
HP39
Atk54
Spd38
Def15
Res34
Dark Aura
Miracle (5)
Death Blow 3
Drive Atk 2
#1
Delthea
Blue TomeInfantry
5★
LV.45
HP47
Atk46
Spd22
Def28
Res32
Brave Sword+
Spur Def 3
#2
Sword Cavalier
SwordCavalry
5★
LV.45
HP44
Atk47
Spd35
Def21
Res30
Rexcalibur+
Darting Blow 3
#3
Green Mage
Green TomeInfantry
5★
LV.45
HP44
Atk45
Spd39
Def24
Res40
Silver Sword+
Rally Attack
Spur Def 3
#4
Sword Flier
SwordFlying
5★
LV.45
HP44
Atk48
Spd39
Def24
Res40
Silver Lance+
Reciprocal Aid
Attack +3
#5
Lance Flier
LanceFlying

Battle 3[]

Infernal

Battle 3


Turn Limit Map
Based on: A Desperate Pursuit (Lunatic)
New level: 45
New rarity: ★
HP multiplier: 110%
Victory requirements: Turns to Win: 5 (Normal)
Turns to Win: 4 (Hard)
Turns to Win: 4 (Lunatic)
BGM: What Lies at the End

AI settings

GroupIndexUnitStart turnNotes
1#3Leon1 turn(s) after group is engaged
#4Axe FighterAfter group is engaged
#5Lance FlierTurn 2 or after group is engaged
#1SaberNone
#2SonyaTurn 3

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.45
HP51
Atk48
Spd38
Def35
Res24
Slaying Edge+
Aegis (2)
HP/Spd 2
Shield Pulse 3
#1
Saber
SwordInfantry
5★
LV.45
HP42
Atk50
Spd34
Def17
Res35
Dark Excalibur
Moonbow (2)
Mirror Strike 2
Res Ploy 3
#2
Sonya
Green TomeInfantry
5★
LV.45
HP46
Atk49
Spd36
Def33
Res17
Slaying Bow+
Ignis (3)
Speed +3
Guard 3
#3
Leon
Colorless bowInfantry
5★
LV.45
HP51
Atk49
Spd34
Def33
Res24
Silver Axe+
Glimmer (2)
Knock Back
#4
Axe Fighter
AxeInfantry
5★
LV.45
HP44
Atk46
Spd38
Def23
Res39
Silver Lance+
Rally Speed
Hone Atk 3
#5
Lance Flier
LanceFlying
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