 Fire 9
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Level Indicator:
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LV.45 (Infernal)
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Stamina Cost:
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5 (Infernal)
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Victory Requirements:
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All allies must survive. Cannot use Light's Blessing.
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Reward:
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1 20 (Infernal)
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A Blessed Grounds based on Story I-11-5: The Dark Domain, Story I-12-1: Battle at the Sluice Gate and Story I-12-2: A Desperate Pursuit.
Map availability[]
This Blessed Grounds was made available on:
Unit data[]
Battle 1[]
Battle 1 Turn Limit Map
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Based on:
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The Dark Domain (Lunatic)
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New level:
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45
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New rarity:
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5
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HP multiplier:
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110%
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Victory requirements:
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Turns to Win: 6
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BGM:
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AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Celica | 2 turn(s) after group is engaged | Attacks breakable terrain |
#2 | Boey | 2 turn(s) after group is engaged | Attacks breakable terrain |
#3 | Mae | 2 turn(s) after group is engaged | Attacks breakable terrain |
#4 | Genny | 3 turn(s) after group is engaged | Attacks breakable terrain |
#5 | ??? | 3 turn(s) after group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 2[]
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Delthea | After group is engaged | Attacks breakable terrain |
#2 | Sword Cavalier | After group is engaged | Attacks breakable terrain |
#3 | Green Mage | After group is engaged | Attacks breakable terrain |
#4 | Sword Flier | After group is engaged | Attacks breakable terrain |
#5 | Lance Flier | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 3[]
Battle 3 Turn Limit Map
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Based on:
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A Desperate Pursuit (Lunatic)
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New level:
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45
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New rarity:
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5
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HP multiplier:
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110%
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Victory requirements:
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Turns to Win: 5 (Normal) Turns to Win: 4 (Hard) Turns to Win: 4 (Lunatic)
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BGM:
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What Lies at the End
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AI settings
See AI for a detailed description of the enemy movement settings.