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Fire 3
Level Indicator: ★ LV.45 (Infernal)
Stamina Cost: 5 (Infernal)
Victory Requirements: All allies must survive.
Cannot use Light's Blessing.
Reward:  5 1 (Infernal)
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Grounds of Fire: Fire 2
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Grounds of Fire: Fire 4

A Blessed Grounds based on Story I-01-3: Wind and Light, Story I-01-4: Dual Cavaliers and Story I-01-5: Prince of Mystery.

Map availability[]

This Blessed Grounds was made available on:

Unit data[]

Battle 1[]

Infernal

Battle 1

Based on: Wind and Light (Lunatic)
New level: 45
New rarity: ★
HP multiplier: 110%
Victory requirements:
BGM: The Time to Act

AI settings

GroupIndexUnitStart turnNotes
1#2LindeAfter group is engagedAttacks breakable terrain
#3MerricAfter group is engagedAttacks breakable terrain
#1ClericNoneAttacks breakable terrain

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.45
HP39
Atk31
Spd31
Def25
Res38
Mend
#1
Cleric
StaffInfantry
5★
LV.45
HP40
Atk53
Spd40
Def16
Res30
Aura
#2
Linde
Blue TomeInfantry
5★
LV.45
HP50
Atk42
Spd35
Def31
Res20
Excalibur
#3
Merric
Green TomeInfantry

Battle 2[]

Infernal

Battle 2

Based on: Dual Cavaliers (Lunatic)
New level: 45
New rarity: ★
HP multiplier: 110%
Victory requirements:
BGM: The Time to Act

AI settings

GroupIndexUnitStart turnNotes
1#1CainAfter group is engagedAttacks breakable terrain
#2AbelAfter group is engagedAttacks breakable terrain
#3GordinAfter group is engagedAttacks breakable terrain
#4Lance Flier2 turn(s) after group is engagedAttacks breakable terrain

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.45
HP49
Atk43
Spd30
Def30
Res23
Brave Sword+
#1
Cain
SwordCavalry
5★
LV.45
HP46
Atk44
Spd30
Def28
Res28
Brave Lance+
#2
Abel
LanceCavalry
5★
LV.45
HP50
Atk41
Spd22
Def35
Res18
Brave Bow+
#3
Gordin
Colorless bowInfantry
5★
LV.45
HP42
Atk46
Spd39
Def23
Res40
Silver Lance+
#4
Lance Flier
LanceFlying

Battle 3[]

Infernal

Battle 3

Based on: Prince of Mystery (Lunatic)
New level: 45
New rarity: ★
HP multiplier: 110%
Victory requirements:
BGM:

AI settings

GroupIndexUnitStart turnNotes
1#1GordinAfter group is engagedAttacks breakable terrain
#2MarthAfter group is engagedAttacks breakable terrain
#3MerricAfter group is engagedAttacks breakable terrain
#4CaedaAfter group is engagedAttacks breakable terrain

See AI for a detailed description of the enemy movement settings.

Enemy units

Enemy data
5★
LV.45
HP50
Atk41
Spd23
Def35
Res19
Brave Bow+
#1
Gordin
Colorless bowInfantry
5★
LV.45
HP48
Atk50
Spd38
Def32
Res25
Falchion
#2
Marth
SwordInfantry
5★
LV.45
HP50
Atk43
Spd35
Def31
Res21
Excalibur
#3
Merric
Green TomeInfantry
5★
LV.45
HP42
Atk40
Spd41
Def27
Res37
Armorslayer+
Draw Back
#4
Caeda
SwordFlying
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