![]() Fire 3 | |||
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Level Indicator: | 45 (Infernal) | LV.||
Stamina Cost: | 5 (Infernal) | ||
Victory Requirements: | All allies must survive. Cannot use Light's Blessing ![]() | ||
Reward: | 5 1 (Infernal) | ||
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A Blessed Grounds based on Story I-01-3: Wind and Light, Story I-01-4: Dual Cavaliers and Story I-01-5: Prince of Mystery.
Map availability[]
This Blessed Grounds was made available on:
Unit data[]
Battle 1[]
Infernal
Battle 1 | |
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Based on: | Wind and Light (Lunatic) |
New level: | 45 |
New rarity: | 5 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: | The Time to Act |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #2 | Linde | After group is engaged | Attacks breakable terrain |
#3 | Merric | After group is engaged | Attacks breakable terrain | |
— | #1 | Cleric | None | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 2[]
Infernal
Battle 2 | |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Based on: | Dual Cavaliers (Lunatic) |
New level: | 45 |
New rarity: | 5 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: | The Time to Act |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Cain | After group is engaged | Attacks breakable terrain |
#2 | Abel | After group is engaged | Attacks breakable terrain | |
#3 | Gordin | After group is engaged | Attacks breakable terrain | |
#4 | Lance Flier | 2 turn(s) after group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Battle 3[]
Infernal
Battle 3 | |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Based on: | Prince of Mystery (Lunatic) |
New level: | 45 |
New rarity: | 5 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Gordin | After group is engaged | Attacks breakable terrain |
#2 | Marth | After group is engaged | Attacks breakable terrain | |
#3 | Merric | After group is engaged | Attacks breakable terrain | |
#4 | Caeda | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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