Gronndeer+ | |
---|---|
Weapon type | |
Might | 12 |
Range | 2 |
Required | Gronndeer |
SP | 300 |
Exclusive? | No |
String ID | SID_グルンディア+
|
Numeric ID | 3490
|
Description | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Combat effects | ||
Atk+5 | Unit | Enemy Phase or Foe's HP ≥ 75% at start of combat |
Atk-5 | Foe | |
Special cooldown charge -1 |
Notes[ | ]
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The stat increase that can be applied by Gronndeer+ is considered a temporary buff.
- The stat decrease that can be applied by Gronndeer+ is considered a temporary debuff.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+2 HP, +1 Mt | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 SP, 500, 50 | |
+2 HP, +2 Spd | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 SP, 500, 50 | |
+2 HP, +3 Def | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 SP, 500, 50 | |
+2 HP, +3 Res | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 SP, 500, 50 |
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Wind 3 | Elwind 3 | Gronndeer 3 | Gronndeer+ 5 |
Gallery[ | ]
Sprite sheet for the Deer Weapons's animation.
Trivia[ | ]
- The prefix Gronn is likely a modified version of Grǿnn, borrowed from Old Norse, where it means green.
In other languages[ | ]
Language | Name |
---|---|
Japanese | グルンディア+ |
German | Gronnhirsch+ |
Spanish (Europe) | Ciervo glauco + |
Spanish (Latin America) | Ciervo jade + |
French | Cerf émeraude + |
Italian | Viridecervo+ |
Traditional Chinese (Taiwan) | 翠綠之鹿+ |
Portuguese | Cervo jade+ |