| Gronndeer+ | |
|---|---|
| Weapon type | |
| Might | 12 |
| Range | 2 |
| Required | Gronndeer |
| SP | 300 |
| Exclusive? | No |
| String ID | SID_グルンディア+
|
| Numeric ID | 3490
|
| Description | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Combat effects | ||
| Atk+5 | Unit | Enemy Phase or Foe's HP ≥ 75% at start of combat |
| Atk-5 | Foe | |
| Special cooldown charge -1 | ||
Notes[]
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The stat boost that can be applied during combat by Gronndeer+ is considered a temporary buff.
- The stat reduction that can be applied during combat by Gronndeer+ is considered a temporary debuff.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Tempo Echo and Arcane Þrima will neutralize effects that inflict "Special cooldown charge -X" on its user.
Upgrades[]
| Icon | Stats | Description | Cost |
|---|---|---|---|
| +2 HP, +1 Mt | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 SP, 500, 50 | |
| +2 HP, +2 Spd | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 SP, 500, 50 | |
| +2 HP, +3 Def | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 SP, 500, 50 | |
| +2 HP, +3 Res | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 SP, 500, 50 |
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Wind 3 | Elwind 3 | Gronndeer 3 | Gronndeer+ 5 | |
Gallery[]
-
Sprite sheet for the Deer Weapons's animation.
Trivia[]
- The prefix Gronn is likely a modified version of Grǿnn, borrowed from Old Norse, where it means green.
In other languages[]
| Language | Name |
|---|---|
| Japanese | グルンディア+ |
| German | Gronnhirsch+ |
| Spanish (Europe) | Ciervo glauco + |
| Spanish (Latin America) | Ciervo jade + |
| French | Cerf émeraude + |
| Italian | Viridecervo+ |
| Traditional Chinese (Taiwan) | 翠綠之鹿+ |
| Portuguese | Cervo jade+ |



