|Art by: Daisuke Izuka
||The first leader of the Greil Mercenaries. Father of Ike and Mist. Will meet his family again at the Day of Devotion festival. Appears in Fire Emblem: Path of Radiance.
||5 Focus — Special
|Voice Actor EN
|Voice Actor JP
||Nagasako Takashi (長嶝高士)
|| Path of Radiance
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Faithful Axe||10||1||If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat.||200||4||3|
|Faithful Axe+||14||1||If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat.||300||5||5|
Faithful Axe+ can be upgraded in the Weapon Refinery.
This unit owns no Assist skills.
|New Moon||3||Treats foe's Def/Res as if reduced by 30% during combat.||100||4||3|
|Luna||3||Treats foe's Def/Res as if reduced by 50% during combat.||200||—||4|
|Aether||5||Treats foe's Def/Res as if reduced by 50% during combat. Restores HP = half of damage dealt.||500||—||5|
|A||Fury 1||Grants Atk/Spd/Def/Res+1. After combat, deals 2 damage to unit.||50||2|
|Fury 2||Grants Atk/Spd/Def/Res+2. After combat, deals 4 damage to unit.||100||3|
|Fury 3||Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.||200||4|
|Fury 4||Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit.||300||5|
|B||Wary Fighter 1||If unit's HP ≥ 90%, unit and foe cannot make a follow-up attack.||60||1|
|Wary Fighter 2||If unit's HP ≥ 70%, unit and foe cannot make a follow-up attack.||120||2|
|Wary Fighter 3||If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.||240||4|
|C||Armor March 1||At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.)||60||3|
|Armor March 2||At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.)||120||4|
|Armor March 3||At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.)||240||5|