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From the Fire Emblem Engage game, the Grand Hero Zephia: Scheming Dragon is back in Special Maps!
Defeat the leader of the Four Hounds who has pledged loyalty to the Fell Dragon to make her your ally!
Tap More for additional information about this event.
By clearing the map, you will gain the enemy Hero as your ally.
Reward for First Clear:
・ Normal: Grand Hero (2★)
・ Hard: Grand Hero (3★)
・ Lunatic: Grand Hero (4★)
・ Infernal: Grand Hero (4★), Hero Feathers x 2,000
As with other Hero Battles, if any of your allies fall in battle, it's game over, so proceed with caution. Grand Hero Battles also have a special rule: you cannot use a Light's Blessing or an Orb to continue a battle if you lose, so make your moves on the field very carefully!
Grand Hero Battle Notes:
• The number of difficulties available for a map may vary by each Grand Hero Battle.
• Although the same Grand Hero Battle may be released several times, rewards for each difficulty can be earned the first time the map is cleared.
• If the battle is started prior to the end of the event, you may stop playing and then later resume the battle using bookmark data until two days after the event ends.
• If the battle is started prior to the end of the event but not cleared until later than three days after the event ends, you will not get any of the rewards.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
About Zephia: Scheming Dragon
Servant of the Fell Dragon Sombron and leader
of the Four Hounds. She is a Mage Dragon who
has lived thousands of years. Appears in Fire
Emblem Engage.
Skills learnable at 5★:
Packleader Tome
Mt: 14 Range: 2
Grants Spd+3. At start of turn, if unit's HP ≥ 25%,
inflicts Spd/Res-6 and【Panic】on nearest foes
within 5 spaces of unit and foes within 2 spaces
of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Spd/Res-X on foe during combat (X = any
current penalty on each of those stats + 5;
example: if foe has -7 penalty to Atk, inflicts
Atk-12, for a net penalty of Atk-19; calculates
each stat penalty independently), and also,
if unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks during combat.
【Panic】
Converts bonuses on target into penalties
through its next action.
This skill can only be equipped by its original unit.
Dragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use:
Atk/Spd Catch 3
At start of combat, if foe’s HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+5
to unit during combat.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
Cannot use:
Windsweep 3
If unit initiates combat, unit cannot make a
follow-up attack. If unit’s Spd > foe’s Spd and foe
uses sword, lance, axe, bow, dagger, or beast
damage, foe cannot counterattack.
Cannot use:
"A happy family of Heroes living in harmony... Oh, how I would love to turn them on each other!"
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