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From the Fire Emblem: Thracia 776 game, the Grand Hero Veld: Manfroy's Rock is back in Special Maps!
Defeat this cunning strategist and practitioner of dark magic to make him your ally!
Tap More for additional information about this event.
By clearing the map, you will gain the enemy Hero as your ally.
Reward for First Clear:
・ Normal: Grand Hero (2★)
・ Hard: Grand Hero (3★)
・ Lunatic: Grand Hero (4★)
・ Infernal: Grand Hero (4★), Hero Feathers x 2,000
As with other Hero Battles, if any of your allies fall in battle, it's game over, so proceed with caution. Grand Hero Battles also have a special rule: you cannot use a Light's Blessing or an Orb to continue a battle if you lose, so make your moves on the field very carefully!
Grand Hero Battle Notes:
• The number of difficulties available for a map may vary by each Grand Hero Battle.
• Although the same Grand Hero Battle may be released several times, rewards for each difficulty can be earned the first time the map is cleared.
• If the battle is started prior to the end of the event, you may stop playing and then later resume the battle using bookmark data until two days after the event ends.
• If the battle is started prior to the end of the event but not cleared until later than three days after the event ends, you will not get any of the rewards.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
About Veld: Manfroy's Rock
Bishop of the Loptr Church. Works to support
his lord, Manfroy, carrying out the will of the
church. Appears in Fire Emblem: Thracia 776.
Skills learnable at 5★:
Petrify
Mt: 14 Range: 2
Grants Res+3. At start of turns 1 through 5,
inflicts Atk/Spd-7 and【Gravity】on foe on the
enemy team with the lowest specified stat
(see below).
(Specified stats: Turn 1 = HP, Turn 2 = Atk,
Turn 3 = Spd, Turn 4 = Def, Turn 5 = Res.)
【Gravity】
Restricts target's movement to 1 space through
its next action.
This skill can only be equipped by its original unit.
Glacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use:
Chill Res 3
At start of turn, inflicts Res-7 on foe
on the enemy team with the highest
Res through its next action.
Res Opening 3
At start of turn, grants Res+6 to ally with the
highest Res for 1 turn. (Excludes unit.)
"To think that the descendants of the crusaders have gathered in this world... I should conceal my identity."
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