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From the Fire Emblem: Mystery of the Emblem game, the Grand Hero Matthis: Brother to Lena is back in Special Maps!
Defeat this knight from Macedon to make him your ally!
Tap More for additional information about this event.
By clearing the map, you will gain the enemy Hero as your ally.
Reward for First Clear:
・ Normal: Grand Hero (2★)
・ Hard: Grand Hero (3★)
・ Lunatic: Grand Hero (4★)
・ Infernal: Grand Hero (4★), Hero Feathers x 2,000
As with other Hero Battles, if any of your allies fall in battle, it's game over, so proceed with caution. Grand Hero Battles also have a special rule: you cannot use a Light's Blessing or an Orb to continue a battle if you lose, so make your moves on the field very carefully!
Grand Hero Battle Notes:
• The number of difficulties available for a map may vary by each Grand Hero Battle.
• Although the same Grand Hero Battle may be released several times, rewards for each difficulty can be earned the first time the map is cleared.
• If the battle is started prior to the end of the event, you may stop playing and then later resume the battle using bookmark data until two days after the event ends.
• If the battle is started prior to the end of the event but not cleared until later than three days after the event ends, you will not get any of the rewards.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
About Matthis: Brother to Lena
A noble knight of Macedon. Though he would
prefer to avoid bloodshed, he had no choice
but to take up arms. Appears in Fire Emblem:
Mystery of the Emblem.
Skills learnable at 5★:
Vulture Lance+
Mt: 14 Range: 1
If unit is not adjacent to an ally, inflicts penalty
on foe's Atk/Def during combat = 5 + any
current penalty on each of those stats.
(Example: if foe has -7 penalty to Atk, inflicts
Atk-12, for a net penalty of Atk-19 during
combat.) Calculates each stat penalty
independently.
Blazing Wind
Cooldown: 4
Before combat this unit initiates, foes
in an area near target take damage equal
to 1.5 x (unit's Atk minus foe's Def or Res).
Cannot use:
Chill Atk/Def 2
At start of turn, inflicts Atk/Def-5 on foe on
the enemy team with the highest Atk+Def total
through its next action.
Rouse Def/Res 3
At start of turn, if unit is not adjacent to an ally,
grants Def/Res+6 to unit for 1 turn.
Cannot use:
"Aah! Even the approaching steps of warhorses are frightening. The very sensation of dread itself..."
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